OSE Enterprise Brainstorming: Difference between revisions
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*[[Incentive Challenge]] - organize a large number of sponsors interested in a technology, with a promise to produce at low cost via preorders | *[[Incentive Challenge]] - organize a large number of sponsors interested in a technology, with a promise to produce at low cost via preorders | ||
*[[Crowd Supply]] model - helping developers bring products to life. Electronics only. | *[[Crowd Supply]] model - helping developers bring products to life. Electronics only. | ||
*[[Local Motors]] model - incentive challenges, results not public | |||
*[[HeroX]] model - incentive challenge; open to anyone | |||
*[[FIRST Robotics]] model - coopetitions - but add purpose to it | |||
*[[GrabCAD]] - incentive challenges - designs remain free. | |||
*[[L'Atelier Paysan]] - model of proprietary development of agriculture tools. | |||
*[[China Model of Innovation and Technology Transfer]] - develop and disseminate best practice to ALL companies | |||
*[[Innocentive]] model - you put up a prize. They help you formulate the problem statement. Can that be crowd funded in addition to Innocentive? No reqiurement of open results. [https://www.innocentive.com/about-us/] | |||
*[[OpenIDEO]] model - someone funds a challenge. Public design. Private enclosure of results (no requirement on result openness). [https://www.openideo.com/approach] | |||
*[[Idea Connection]] - [https://www.ideaconnection.com/] - Open innovation for proprietary enclosure. | |||
*[[CAD Crowd]] - post challenges online. Most interesting is that people post private challenges online. [https://www.cadcrowd.com/projects] | |||
*https://www.kkooee.com/about-us - engineers crowdsourced | |||
=OSE Narrative= | |||
What are known ways to use crowd development to achieve public-interest results? How can we innovate on this? | |||
Ideally, a crowd-supported project would involve: | |||
*Strong Stakeholders providing sufficient development support to bring a product to market. | |||
*Ideally, an incentive prize element exists, such that contributors are incentivized. | |||
*It must likewise guarantee long-term involvement for continuity, thus a stable platform like [[OSE Clubs]]. | |||
*It must include education, so we are creating a new culture. | |||
*Prize must be sufficiently high to incentivize many people | |||
*A new industry should be built as a result - open source cordless drill industry. | |||
*Outcome is a lifetime design product - that is the main incentive. | |||
*Problem must be too difficult for a single person in order to produce a comprehensive product: it's not possible for a single person to do everything. Thus, incentive must reward collaboration. | |||
*How to reward collaboration? First, set up documentation platform, and use only open tools | |||
*Prize is divided for partial contributions | |||
*Issue: prize division may disincentivize people. Solution: non-gameable prize structure, with ample enough prize that many people are rewarded. | |||
*Issue: not easy for someone to tackle a problem that is too big. Would this incentivize ethical contributors? | |||
*Central issue is how to select for ethical contributors. May be impossible. | |||
*Ideally, we focus millions of otherwise tinkering individuals towards a common goal. | |||
*Most likely to succeed if poeple have a direct stake, if the project is not too hard. Cordless drill qualifies. | |||
*Can a cordless drill be a breakthrough? | |||
=Summary of Value Proposition= | |||
*Creating a new industry by open source production engineering, distributed quality control, and access to supply chains. | |||
*Creating lifetime design as the norm | |||
*10x overall lower cost | |||
[[Category:HeroX]][[Category:Incentive Challenge]] | |||
=Learnings= | |||
*99 Designs - ''We find that higher financial incentives do not translate to more effort by individual designers, but nonetheless have an impact on the quality outcome of contests by attracting a larger pool of designers'' - [https://www.researchgate.net/publication/256484454_99designs_An_Analysis_of_Creative_Competition_in_Crowdsourced_Design] | |||
*Interesting HeroX challenge - $1M student space rocket challenge. Organized by Base 11. [https://spaceq.ca/herox-helps-bring-base-11-1-million-student-rocket-challenge-to-canada/] |
Latest revision as of 17:13, 20 February 2019
Possible approaches:
- Jams
- Hackathons
- Design Sprints
- Startup Weekend - twist being - we are a distributed team, and teams start enterprises for different locations that are doing the same thing for common production
- Coopetition - like FIRST Robotics
- Meetup
- Incentive Challenge - organize a large number of sponsors interested in a technology, with a promise to produce at low cost via preorders
- Crowd Supply model - helping developers bring products to life. Electronics only.
- Local Motors model - incentive challenges, results not public
- HeroX model - incentive challenge; open to anyone
- FIRST Robotics model - coopetitions - but add purpose to it
- GrabCAD - incentive challenges - designs remain free.
- L'Atelier Paysan - model of proprietary development of agriculture tools.
- China Model of Innovation and Technology Transfer - develop and disseminate best practice to ALL companies
- Innocentive model - you put up a prize. They help you formulate the problem statement. Can that be crowd funded in addition to Innocentive? No reqiurement of open results. [1]
- OpenIDEO model - someone funds a challenge. Public design. Private enclosure of results (no requirement on result openness). [2]
- Idea Connection - [3] - Open innovation for proprietary enclosure.
- CAD Crowd - post challenges online. Most interesting is that people post private challenges online. [4]
- https://www.kkooee.com/about-us - engineers crowdsourced
OSE Narrative
What are known ways to use crowd development to achieve public-interest results? How can we innovate on this?
Ideally, a crowd-supported project would involve:
- Strong Stakeholders providing sufficient development support to bring a product to market.
- Ideally, an incentive prize element exists, such that contributors are incentivized.
- It must likewise guarantee long-term involvement for continuity, thus a stable platform like OSE Clubs.
- It must include education, so we are creating a new culture.
- Prize must be sufficiently high to incentivize many people
- A new industry should be built as a result - open source cordless drill industry.
- Outcome is a lifetime design product - that is the main incentive.
- Problem must be too difficult for a single person in order to produce a comprehensive product: it's not possible for a single person to do everything. Thus, incentive must reward collaboration.
- How to reward collaboration? First, set up documentation platform, and use only open tools
- Prize is divided for partial contributions
- Issue: prize division may disincentivize people. Solution: non-gameable prize structure, with ample enough prize that many people are rewarded.
- Issue: not easy for someone to tackle a problem that is too big. Would this incentivize ethical contributors?
- Central issue is how to select for ethical contributors. May be impossible.
- Ideally, we focus millions of otherwise tinkering individuals towards a common goal.
- Most likely to succeed if poeple have a direct stake, if the project is not too hard. Cordless drill qualifies.
- Can a cordless drill be a breakthrough?
Summary of Value Proposition
- Creating a new industry by open source production engineering, distributed quality control, and access to supply chains.
- Creating lifetime design as the norm
- 10x overall lower cost
Learnings
- 99 Designs - We find that higher financial incentives do not translate to more effort by individual designers, but nonetheless have an impact on the quality outcome of contests by attracting a larger pool of designers - [5]
- Interesting HeroX challenge - $1M student space rocket challenge. Organized by Base 11. [6]