OSE Transformation: Difference between revisions

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#Developing a bootstrapped open source [[Extreme Enterprise]] that can fund OSE developers
#Developing a bootstrapped open source [[Extreme Enterprise]] that can fund OSE developers
#Create [[Village Campus]]es that focus on R&D for solving pressing world issues
#Create [[Village Campus]]es that focus on R&D for solving pressing world issues
#Starting Extreme Design Incentive Challenges to transform the economy on an industry-by-industry basis
#Starting Extreme Design Incentive Challenges to transform the economy on an industry-by-industry basis, towards open source distributed [[Market Substitution]]
#Starting elementary and high school level OSE Clubs and Coopetitions to provide a solving-pressing-world-issues direction to existing robotics competitions
#Starting elementary and high school level [[OSE Clubs]] and Coopetitions to provide a solving-pressing-world-issues direction to existing robotics competitions
#Starting OSE-based schools via an independent school movement
#Starting OSE-based schools via an independent school movement

Revision as of 19:16, 16 March 2019

OSE is interested in creating the Open Source Economy. This includes a transition of education to applied, interdisciplinary learning, as well as the transition to a peacetime economy. Lifecycle stewardship includes balancing of natural resource use with our natural life support system to establish stable populations and thus avoid a population explosion. Transition of industry to collaborative development can be obtained by selecting individual >$1B industries and converting them to Distributive Enterprise in the form of family enterprise, open source microfactories.

Steps

Some of the steps in this transition include:

  1. Developing a bootstrapped open source Extreme Enterprise that can fund OSE developers
  2. Create Village Campuses that focus on R&D for solving pressing world issues
  3. Starting Extreme Design Incentive Challenges to transform the economy on an industry-by-industry basis, towards open source distributed Market Substitution
  4. Starting elementary and high school level OSE Clubs and Coopetitions to provide a solving-pressing-world-issues direction to existing robotics competitions
  5. Starting OSE-based schools via an independent school movement