STEAM Camp Instructors Script: Difference between revisions
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= | =Audience= | ||
*STEAM teachers | |||
*Creatives and makers | |||
*Software people interested in mastering practical skills - those who are hungry - the best way to learn something is to teach it | |||
*Maker, builder, designer types of people | |||
*Those looking for an integrated skill set | |||
=Value Proposition= | |||
*You: see people bloom, create aha moments, share your knowledge with the next generation | *You: see people bloom, create aha moments, share your knowledge with the next generation | ||
*Social: put your interaction with your students on a new level | *Social: put your interaction with your students on a new level | ||
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*Learning: learn cutting edge skills - all using accessible, open source software and hardware | *Learning: learn cutting edge skills - all using accessible, open source software and hardware | ||
*Open source: be a part of the transition that turns open source collaboration into the core of the next economy - to become the de-facto standard just like has happened with open source software | *Open source: be a part of the transition that turns open source collaboration into the core of the next economy - to become the de-facto standard just like has happened with open source software | ||
*Imagine empowering students, young and old, with powerful skills |
Revision as of 22:59, 11 January 2020
Audience
- STEAM teachers
- Creatives and makers
- Software people interested in mastering practical skills - those who are hungry - the best way to learn something is to teach it
- Maker, builder, designer types of people
- Those looking for an integrated skill set
Value Proposition
- You: see people bloom, create aha moments, share your knowledge with the next generation
- Social: put your interaction with your students on a new level
- Transformation: be part of a global movement to reinvent education
- Turn your classroom into the best attraction in your school
- Integrate: design thinking, hands-on skills, applied knowledge, and entrepreneurship
- Supercooperator: learn to be a supercooperator as you lead your class as part of a global effort
- Learning: learn cutting edge skills - all using accessible, open source software and hardware
- Open source: be a part of the transition that turns open source collaboration into the core of the next economy - to become the de-facto standard just like has happened with open source software
- Imagine empowering students, young and old, with powerful skills