Large-Scale Collaborative Design: Difference between revisions
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#'''Application''' - Developers must either engage in dogfooding or production/distribution to outside markets | #'''Application''' - Developers must either engage in dogfooding or production/distribution to outside markets | ||
#'''Physical Plant and Hardware''' - dev kits, meetups, conspiring/development places, hackathons | #'''Physical Plant and Hardware''' - dev kits, meetups, conspiring/development places, hackathons | ||
#'''[[Stygmergic Design]]''' - Team Story Game for Collaborative Video protocol; seeded templates on the wiki. Wiki assets for a stygmergic, construction set appraoch. | |||
=Links= | =Links= | ||
*[[Collaboration Architecture Log]] | *[[Collaboration Architecture Log]] |
Revision as of 19:27, 4 April 2020
Basic Coordination Requirements:
- Focus. If audacious goal is clear (such as getting past COVID), focus is still needed to develop products fully.
- Scalable platform - wiki is used in OSE's work.
- Collaborators - who is collaborating? Need a team.
- Documentation - most important asset.
- Development Process - standard product development, such as embodied in Development Template
- Task division' - Kanban board, modular breakdown
- Prototyping - Ideas are nothing without prototypes to validate them. There are many ways from 3DP, to calculations, to partial prototypes of Test-Driven Design. Doable via hackathons, startup camps, Incentive Challenges
- Review - SMEs and users feedback on the development
- Communication - video, social media, Slack, collaborative video protocol.
- Distillation - upvoting. Critical.
- Application - Developers must either engage in dogfooding or production/distribution to outside markets
- Physical Plant and Hardware - dev kits, meetups, conspiring/development places, hackathons
- Stygmergic Design - Team Story Game for Collaborative Video protocol; seeded templates on the wiki. Wiki assets for a stygmergic, construction set appraoch.