Collaboration Architecture Log

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See Collaboration Architecture

Thu Apr 23, 2020

Shift thinking to Collaborative Microfactory, as opposed to Open Source Microfactory. Develop a community of developers interested in going into it for right livelihood, ie, right now - jump out of your current state, or begin a serious transition to right livelihood. Why right livelihood? Appropriate sourcing and circular economies are the end of ecocide and war, so there is an ethical economic consideration. Thus for the Open Source Microfactory, develop it as a Collaborative Microfactory. That means - not what is imagined, but what a number of people can replicate in a co-creative process - ie, listening to the customers' needs and abilities. While not reducing the vision or goals - the role of OSE is to steward the goals and vision. On my side, OSE must provide a $10k/month guaranteed package pending learning and ramp-up of startup entrepreneurs. They must pay dearly for it to show their commitment to entrepreneurship. OSE provides a decade of development. Others provide their time and effort with the 3D printer enterprise which builds a microfactory with it. It's not just an assemply plant - it's an integrated Collaborative Microfactory, where naturally - in order to diversify, we must build in productive capacity of parts. The distinction here is we are shifting away from specialization towards integration, and developing diversified product business models to get there. Specialization is for insects.

Wed Apr 22, 2020

One outcome of COVID is a recognition for OSE that our infrastructure is not refined well enough to provide a deep solution to COVID. In principle, we should be in a good position to rebuild economies, via massive collaborative design - where activity can spread rapidly in a distributed fashion - using widely-available resources from local economies. However, our tools for mass creation of right livelihood are not well-developed. Therefore a relevant question arises: what is the support and infrastructure that OSE can provide to lift an economy out of depression?

I believe that we can provide significant impact by enabling a rapid development process for economic revival, where products are developed on unprecedented time scales. Such that it takes, say, 1 year for a trillion of economic activity to sprout readily. Can this be done with 3D printing, filament making from waste streams, CNC torch tables, and a screw machine - if all these tools are readily replicable at about $10k of investment? I think so. The hardware would need to be accompanied by collaborative design training, and applications to using steel, plastic, and electronic components to rebuild economies in a deep way.

Take a minimum subset - and operationalize it: 3D printers, high temperature build chamber, filament makers, CNC torch tables - and we can account for a significant fraction of the plastics industry ($400 billion), household appliances ($500 billion), produce (fruit and veg) industry via Universal Axis Farmbots and Miracle Orchards ($250B), tractors ($140B), footwear ($40B), power tools ($33B), and housing ($9T).

Higher up in tech is that afforded by screw machines, and induction furnaces for hot metal processing - steel at $1T, concrete at $680B, and cars at $2T.

Next up is semiconductors, produced with technology that requires the use of Air Bearings.

Fri Apr 17, 2020


  • OSE Meetups / Design Sprints - social, do modular tasks that are still meaningful; Icons, FreeCAD, Kdenlive Lesson, Blender, Part Libraries, Mechanisms, Modules, Part Spreadsheet in FreeCAD, Product Pages for OSES..
  • University Chapters - more significant effort, levearaging possible student projects, university resources, overall outreach, and annual coopetition/hackathon at one or more locations for an Extreme Build where all groups work together. This is primarily social and educational, so productization is secondary to prototyping. Endorsement from faculty members or local organizations
  • School Chapters - with critical mass, we have OSE Classroom for collaboration, where we design small, 3D printed products up to $100 retail price. OSES contribution. This is education, but enterprise education.
  • Franchises - these are serious, full time investment. $10k or so startup, in collab with Chamber of Commerce and local support for a facility / showroom / education center for building local community productive capacity.
  • STEAM Camp Instructors - collaborative literacy training for the population, and concerted OSPD over 5 project days
  • Hackathons - sponsored, productive events. Largely about building community and product. Topic would be some project integration with software and hardware.
  • Crowdfunding - taking products to presales, such as via Kickstarter. Put on a significant improvement on a technology, and post a Kickstarter. $100k-level production efforts, requires good business plan for cost of production. Crowdfunding could be a 50/50 effort between a prospective entrepreneur and OSE. Guarantee must be based on OSE training provided to entrepreneur, and refund guarantee to participants in case of missed delivery, for accountability and transparency.
  • Incentive Challenges - majorly-funded events, intended for replacement of proprietary R&D at 10% of the cost of industry standards. It is results-based. If the design is not created within a certain time, money is returned to investors. First solution wins, with phases based on minimum viable product. We pivot accordingly - what happens if nobody meets criteria? Probably the contest is extended and strategy for proper submission is revisited.
  • Startup Camps - working on product releases, and publishing products on Amazon, Etsy, Ebay, and other venues. Format is we all develop tech, and people collaborate on putting these up on their websites. Certification process is defined - based on quality control procedures, product samples, reviews - for general transparency.
  • OSE Campuses - this is for Summer X and operations replication once: (1) franchise is developed for baseline financial security. (2) basic community of 6-12 is developed based on a stable franchise: technologist, builder, farmer, marketing, IT. OSE Campus Social Contract. Revenue model is XM workshops, franchise - all education-based. Franchise revenue is shared between people. Most sure agreement is Base Pay + bonus. Base is low enough that it's guaranteed, and bonus is based on incentive structures. We have to understand a person's financial needs at that time: credit card debt, school debt, house debt, consumer debt, assets, savings, etc.
  • Regional Chapters - includes city chapters (fab cities) with chamber of commerce support;

Thu Apr 16, 2020

  • Principles of Marketing


  • Principles of Enterprise


  • OSE Org Chart


Wed Apr 15, 2020

  • Add economic freedom as the first and foremost precondition to solving pressing world issues (or doing what you like for a living.
  • Working on Collaboration Architecture.
  • Opus dei:


Tue Apr 7, 2020

Talent Search - finding people who can do specific things. How to identify and recruit specific individuals to do specific tasks? This is SME Search. A lot of the tasks are technical - but rely on specific doable things. The future is not evenly distributed: before something is applied to a good cause, there is a lot of delay. The goal here is to get effective at recruiting the right talent, immediately. What is required to do that? The idea is: there is *exaclty* the right person. As we get into full execution, we need to find talent faster. For computer things, this is easy, as people on computers use the internet. For other categories, like medicine or engineering, lots of people may be not using internet, and may be not very collaborative. A collaborative index should be created. What is it? How available and willing a person is to collaborate. There are willing people who don't have the time, there are capable people who don't want to collaborate, there are people who want to collaborate but have limited skill. Then there is the supercooperator class - those beyond ego, who have time, and like to collaborate. As the economy is largely a military one, the advent of supercooperation - and self-determination - is not here yet. Most people are struggling. Many leading thinkers are also very private, not skilled in the public life. What we need badly is an easy way to make a living, so we can focus on thriving and self-determination.

Sat Apr 4, 2020

  • ViewSTL - - for online printshop
  • Jitsi Video Bridge - thousands of streams are possible from a single server.
  • Notes to Tyler Vega by email - Some requirements are standard product development protocol (we have it), scalable platform (we use Mediawiki), design repo (mediawiki + Gitlab/Hub), communications, distillation (upvoting, we don't have it), and a modular architecture (we are strong on this). Discussion such as FB or Slack help. Mass conferencing is also required (Zoom won't do, probably Jitsi Video Bridge looks like a solution). We're working on inttegrating that into a cohesive whole. Are you interested in working on this in the open source OSHWA/OSI compliant? Tell me more about yourself. - town hall later.
  • Note to Mitch Altman - Will do, thanks! We are thinking about remote participation now as our next move, with the filament maker. We're getting our torch table out to cut blades for shredders etc, and are likely to offer this as our next Remote STEAM Camp. We have also taken this time as a great opportunity to break the curriculum down into about 16 1 hour lessons. Can I ask you to prepare one of these lessons? The idea is to run the next STEAM Camp where we have 16 instructors doing one lesson each. All lessons should be high quality, and accompanied by full online lesson plans that can be followed by teachers and anyone else that liikes to do so. This is all free, but also paid with some value added options. As always, all of our design is open source, including how to build or prepare the kits if others want to do so. Accompanying each lesson would be the ability to buy a kit. Can you prepare this lesson for the minimalist Arduino that I asked you regarding the capacitors being too far away? I think if we refine that experiment, and perhaps do a 3D printed circuit board/enclosure, that still remains in my view an excellent lesson and product. What do you think? Can you do this lesson? So the plan would be - we have 16 or so instructors in the next camp, and each of us does one lesson. For the first day (build of 3D printer) - that is a longer lesson - I will prepare that.

Sun Mar 29, 2020

Continuing on Large-Scale Development and identifying requirements for transitioning to an open source economy.

  1. Wiki - scalable digital platform
  2. 1000 Universities - large collaboration across universities. They work with 10,000 high schools as recruiting for the University. OSE provides value proposition of Collaborative Development. Key: OSE provides 4 hour development training
  3. 1000 True Fans - large base of supporters. Campaign would have to be started, with a self-funding manager for this. Requirements: adherence to OSE Vision, OSE Specifications, and Critical Path.
  4. Open Source Everything Store - based on embedded wiki templates with a Buy button. Simplest implementation: PayPal.
  5. 1000 Schools - Mapping them out - and committing to synchronous and asynchronous sessions. Key: OSE provides 4-hr collaborative development training.
  6. 1000 high schools - link to different universities
  7. Spring Breaks
  8. Summer X - then scaling to different locations
  9. Incentive Challenges - for every product
  10. Get people around small product development - Open Source Microfactory / Library / Hackerspace
  11. Funding resources for Open Source Microfactory / Library / Hackerspace
  12. Icons - supporting icons for every machine. GVCS Modules. Icons across FreeCAD, Blender, Inkscape, Wiki Templates
  13. Useful 3D Prints for the Open Source Everything Store
  14. Eco-Enterprise Clubs at schools, high schools, and universities - featuring a shredder, filament maker, and more.
  15. Gearing up printer production - for revenue and dissemination of production capacity
  16. 1000 microfacories - Libraries / Hackerspaces / Dedicated Facilities that produce real goods, include small showroom, and have online 3D printing service.
  17. And at the same time - don't forget about the Real Village for Buying Out at the Bottom, starting out as a University Campus.

Picture of notes - Collaborationarch mar2020.jpg

Sat Mar 28, 2020

Info Architecture

  • Proper Collaboration architecture needs infobox for quick update on status of a thing in development
  • A development page needs to be set up in one second, and improved in a few seconds.
    • Development Template, Infobox, Social Contract (Dev Guidelines), Videos, Communication Channels (embed Discourse), Upvote for contributions
  • Iconography - while we have the machine icons, we need to begin using Open Source Technology Pattern Language primitives to begin communicating

Community + Economics

  • Open Source Microfactory is started in every community. Donation of a space via partnership with a local organization.
    • Basic implementation is $5k for a facility with 3D Printers, camera scanner.
  • Collaborative Enterprise Development and Marketing - for replicable results.
  • Incentive challenge protocol
  • Extreme Builds to support a product
  • Hackathon to support a product
  • STEAM Camps to train people in product development - 9 days no less to get the full commitment