D3D v20.04.27 Future Work: Difference between revisions
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*Simplify Universal Axis from clamshell to monolithic for Motor and idlder side. | *Simplify Universal Axis from clamshell to monolithic for Motor and idlder side. | ||
*Retain carriage side, or fix it? Only compelling reason is taking the X axis off. But we could redesign the X so it cna be independent of the Y. If we take off X with 2 bolts, service on X or Y allows for whole X and Whole Y to be taken off easily - the Y does not mix with X. | *Retain carriage side, or fix it? Only compelling reason is taking the X axis off. But we could redesign the X so it cna be independent of the Y. If we take off X with 2 bolts, service on X or Y allows for whole X and Whole Y to be taken off easily - the Y does not mix with X. | ||
==Production Engineering== | ==Production Engineering== | ||
*Too much cleanup on X-Y joints. Rework the production engineering so that printing can be by default more clean. Probably do a joint between one-piece motor and one-piece carriage. | *Too much cleanup on X-Y joints. Rework the production engineering so that printing can be by default more clean. Probably do a joint between one-piece motor and one-piece carriage. | ||
**Is any of this due to print settings and/or nozzle size? | **Is any of this due to print settings and/or nozzle size? | ||
==Later Work== | |||
*Develop [[FDM 3D Printer Print Profiles]] for various materials to make it even more plug and play (less, if any failed prints due to the best settings being pre-determined) | |||
*[[D3D Toolchanger]] and/or [[D3D Toolheads]] | |||
=Bug Reports= | =Bug Reports= | ||
*fix the Y carrieage to X pieces so both carriages are external. | *fix the Y carrieage to X pieces so both carriages are external. |
Revision as of 03:39, 1 May 2020
Future Work
Specific Immediate Items
- Simplify Universal Axis from clamshell to monolithic for Motor and idlder side.
- Retain carriage side, or fix it? Only compelling reason is taking the X axis off. But we could redesign the X so it cna be independent of the Y. If we take off X with 2 bolts, service on X or Y allows for whole X and Whole Y to be taken off easily - the Y does not mix with X.
Production Engineering
- Too much cleanup on X-Y joints. Rework the production engineering so that printing can be by default more clean. Probably do a joint between one-piece motor and one-piece carriage.
- Is any of this due to print settings and/or nozzle size?
Later Work
- Develop FDM 3D Printer Print Profiles for various materials to make it even more plug and play (less, if any failed prints due to the best settings being pre-determined)
- D3D Toolchanger and/or D3D Toolheads
Bug Reports
- fix the Y carrieage to X pieces so both carriages are external.