D3D v20.04.27 Future Work: Difference between revisions

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=Bug Reports=
=Bug Reports=
*fix the Y carrieage to X pieces so both carriages are external.
*fix the Y carrieage to X pieces so both carriages are external.
=Recursion=
*Print pulleys
*Print belts
*Make heat sinks with CNC
*Make heat breaks with CNC
*m6x4x12 flanged bearing - make from bearing balls, then make bearing  balls
*Make the m8 roller skate bearing
*


=Links=
=Links=
*[[D3D_v20.04.27]]
*[[D3D_v20.04.27]]

Revision as of 20:43, 12 May 2020

Future Work

Specific Immediate Items

  • Simplify Universal Axis from clamshell to monolithic for Motor and idlder side.
  • Retain carriage side, or fix it? Only compelling reason is taking the X axis off. But we could redesign the X so it can be independent of the Y. If we take off X with 2 bolts, service on X or Y allows for whole X and Whole Y to be taken off easily - the Y does not mix with X.
  • Put a 6 mm set screw hole into the bottom z axis holder so it doesn't slip when moving the printer. It holds against the stop of the clip.
  • Chamfer corners on endstop holders, they are sharp.

Production Engineering

  • Too much cleanup on X-Y joints. Rework the production engineering so that printing can be by default more clean. Probably do a joint between one-piece motor and one-piece carriage.
    • Is any of this due to print settings and/or nozzle size?
  • Get a shear for cutting PEI easily

Cleanup

  • Wiring - desing snap-in wire clips - snap in to frame, no tape needed.

Later Work

Bug Reports

  • fix the Y carrieage to X pieces so both carriages are external.

Recursion

  • Print pulleys
  • Print belts
  • Make heat sinks with CNC
  • Make heat breaks with CNC
  • m6x4x12 flanged bearing - make from bearing balls, then make bearing balls
  • Make the m8 roller skate bearing

Links