Extreme Enterprise: Difference between revisions
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#This connects to a known concept - enterprise - and pushes it further - thus does not fall into the category of something that nobody heard about. | #This connects to a known concept - enterprise - and pushes it further - thus does not fall into the category of something that nobody heard about. | ||
=Collaboration Example= | |||
Bunnie Huang + Adafruit + Sparkfun on manufacturing open source LED screen in house, and thus availing it as a screen in any size with lifetime design for the circular economy. Here we have: | |||
#[[Technological Recursion]] towards local | |||
# | |||
=Design of Extreme Enterprise Events= | =Design of Extreme Enterprise Events= |
Revision as of 20:02, 14 June 2020
Intro
Extreme Enterprise is the extension of Extreme Manufacturing to the enterprise (business) level.
An Enterprise development model, based on extemely rapid (both efficient and effective) development for enterprise. Extreme Enterprise is the analogue of Extreme Manufacturing (applicable to product design/build) - but extended to the development of enterprises.
The distinction between Extreme Manufacturing and Extreme Enterprise is that Extreme Manufacturing can be funded by existing companies, while Extreme Manufacturing may be funded by startup entrepreneurs. Thus, the Exteme Enterprise is more directly related to creating the open source economy than Extreme Manufacturing - as Extreme Manufacturing may be applied only within a company (proprietary) - while Extreme Enterprise is likely to be applied to a more open audience, where stakeholders do not come from specific organizations, but instead create new organizations. The Extreme Enterprise represents a direct means to the essential goal of Distributive Enterprise.
The enterprise development goes up to the point of sale, thereby completing the production cycle. Assuming exchange systems, the point of sale may be an actual sale, or in the model of Neo-Subsistence or usufruct, the product may be used directly, without selling it.
An Extreme Enterprise is executed with Distributed Production, Open Source Production Engineering, and Distributed Quality Control - which provides industrial productivity on a small scale at 10x the effectiveness compared to centralized production. It is essentially a distributed production model, with intent of Distributed Market Substitution.
Branding
Brand around the OSES, Open Source Economy, Distributive Enterprise, and Distributed Market Substitution revolves around Extreme Enterprise. Advantages:
- This connects to a known concept - enterprise - and pushes it further - thus does not fall into the category of something that nobody heard about.
Collaboration Example
Bunnie Huang + Adafruit + Sparkfun on manufacturing open source LED screen in house, and thus availing it as a screen in any size with lifetime design for the circular economy. Here we have:
- Technological Recursion towards local
Design of Extreme Enterprise Events
- Distribution platform is created up front - such as opensourcewarehouse.org, with 1% going to funding the open source economy.
- Possible referrals get a 1% kickback, but criteria for posting are rigorous
- Distributive Enterprise posting requirement - distribution, training, production manual, economic analysis spreadsheets, etc, are all included here for the full economic replicability so you can buy production training and buy product, whichever you like
- Packing the 24 hour period with the open source rabble
- Including 'guest star' appearances - presentations on critical topics from SMEs.
- Super-punctual so we waste nobody's time - the show goes on - remote community suffers no fools