Extreme Enterprise: Difference between revisions

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#'''Helping Open Source Projects Reach Product Release''' - There are many open source projects out there that are not products. A common reason is that they have low performance - including being difficult or time-consuming to build. We streamline crappy production engineering. We Develop Economically-Viable Open Source Production Engineering using 100% Open Source Toolchains, collaboratively. Our main value proposition is to redo the production engineering and modify the design to an easy-to-build, high performance product that can compete effectively in the marketplace not only on the merit of its accessible reproducibility.
#'''Helping Open Source Projects Reach Product Release''' - There are many open source projects out there that are not products. A common reason is that they have low performance - including being difficult or time-consuming to build. We streamline crappy production engineering. We Develop Economically-Viable Open Source Production Engineering using 100% Open Source Toolchains, collaboratively. Our main value proposition is to redo the production engineering and modify the design to an easy-to-build, high performance product that can compete effectively in the marketplace not only on the merit of its accessible reproducibility.
#'''We Distribute Open Source Enterprise''' - We work only with people committed to shifting the economic system from proprietary to collaborative. We learn to share: we collaborate on powerful and excellent product :This is called [[Distributive Enterprise]].
#'''We Distribute Open Source Enterprise''' - We work only with people committed to shifting the economic system from proprietary to collaborative. We learn to share: we collaborate on powerful and excellent product :This is called [[Distributive Enterprise]].
#''"We Work on Bigger Problems''' - We include and transcend limits to what we work on-  With open source collaboration - the value proposition is attracting more people to collaborate, so that we can expand the scope of what we are solving for. Our core principle is: choose to work on bigger problems, and you will attract more people to collaborate. We don't just solve for making a specific part: we solve for making a production system for building anything so that we can include a larger col
#'''We Work on Bigger Problems''' - Our core principle is: choose to work on bigger problems, and you will attract more collaborators. Thus, that we can expand the scope of what we are solving for. Instead of working on tiny problems, we work on universal, big issues. We integrate many disciplines to solve for a larger whole. For example: We don't just solve for making a specific part of a product: we solve for making a production system for building just about anything.
#'''We Develop Collaboration Architectures''' - getting  a lot of development done in a short time with a large mission-driven team requires a refined protocol and process. We develop such protocols to allow more people to collaborate to get more done in a shorter period of time, while negotiating [[Brook's Law]]. The core of such protocols involves modular breakdown of tasks into small parts, specific protocols for executing tasks, and rapid iteration - while tracking and documenting all the assets effectively. Such careful role architecture and process allows a large team to work together transparently and effectively to get more done than any proprietary development system.
#'''We Develop Collaboration Architectures''' - getting  a lot of development done in a short time with a large mission-driven team requires a refined protocol and process. We develop such protocols to allow more people to collaborate to get more done in a shorter period of time, while negotiating [[Brook's Law]]. The core of such protocols involves modular breakdown of tasks into small parts, specific protocols for executing tasks, and rapid iteration - while tracking and documenting all the assets effectively. Such careful role architecture and process allows a large team to work together transparently and effectively to get more done than any proprietary development system.
#'''We engage in Distributed Market Substition of Critical Products''' - Is there a product that can be made locally, and it has at least a $10B global market? Then it's a candidate for [[Distributed Market Substitution]]. We host an annual incentive challenge, and develop it flly.
#'''We engage in Distributed Market Substition of Critical Products''' - Is there a product that can be made locally, and it has at least a $10B global market? Then it's a candidate for [[Distributed Market Substitution]]. We host an annual incentive challenge, and develop it flly.

Revision as of 08:35, 15 June 2020

Intro

Extreme Enterprise is the extension of Extreme Manufacturing to the enterprise (business) level.

An Enterprise development model, based on extemely rapid (both efficient and effective) development for enterprise. Extreme Enterprise is the analogue of Extreme Manufacturing (applicable to product design/build) - but extended to the development of enterprises.

The distinction between Extreme Manufacturing and Extreme Enterprise is that Extreme Manufacturing can be funded by existing companies, while Extreme Manufacturing may be funded by startup entrepreneurs. Thus, the Exteme Enterprise is more directly related to creating the open source economy than Extreme Manufacturing - as Extreme Manufacturing may be applied only within a company (proprietary) - while Extreme Enterprise is likely to be applied to a more open audience, where stakeholders do not come from specific organizations, but instead create new organizations. The Extreme Enterprise represents a direct means to the essential goal of Distributive Enterprise.

The enterprise development goes up to the point of sale, thereby completing the production cycle. Assuming exchange systems, the point of sale may be an actual sale, or in the model of Neo-Subsistence or usufruct, the product may be used directly, without selling it.

An Extreme Enterprise is executed with Distributed Production, Open Source Production Engineering, and Distributed Quality Control - which provides industrial productivity on a small scale at 10x the effectiveness compared to centralized production. It is essentially a distributed production model, with intent of Distributed Market Substitution.

Goals and Principles, and What is It?

  1. Unleashing development collaboration.
  2. Consumer collaboration is not enough: let's shift manufacturing to open source so that innovation can begin, and we can continue the process of Distributed Market Substitution.
  3. Platform incentivizes contribution to an open core, which is aimed specifically at creating CDFTAIEOA
  4. Ending resource conflicts, delivering self-determination, shifting from consumer to maker and empoyee to entrepreneur.

What is it?

  1. Online store, with a completely distributive branding
  2. Training organization for entrepreneurs to go into production
  3. You can buy product or buy production as a white-label product
    1. OSE certifies producers to certain production standards
  4. OSHWA/OSI compliant, with Distributive Enterprise Requirements
  5. We collaborate in Extreme Enterprise sprints to add other products
  6. We provide a web platform, Forum, and other collaboration
  7. Explicit agreement with producer to engage in some Technological Recursion, ie, bring production back
  8. By freeing R&D, we free up a lot of energy for other pursuits, such as creation of prosperity
  9. Open Source Microfactory collaboration - defines critical tool spec for technological recursion
  10. It's a way for participants to lower production costs via the Open Source Microfactory
  11. It involves a clear deployment model for the open source microfactory
  12. It involves a leapfrogging plan for 3rd world development

Value Proposition

  1. Helping Open Source Projects Reach Product Release - There are many open source projects out there that are not products. A common reason is that they have low performance - including being difficult or time-consuming to build. We streamline crappy production engineering. We Develop Economically-Viable Open Source Production Engineering using 100% Open Source Toolchains, collaboratively. Our main value proposition is to redo the production engineering and modify the design to an easy-to-build, high performance product that can compete effectively in the marketplace not only on the merit of its accessible reproducibility.
  2. We Distribute Open Source Enterprise - We work only with people committed to shifting the economic system from proprietary to collaborative. We learn to share: we collaborate on powerful and excellent product :This is called Distributive Enterprise.
  3. We Work on Bigger Problems - Our core principle is: choose to work on bigger problems, and you will attract more collaborators. Thus, that we can expand the scope of what we are solving for. Instead of working on tiny problems, we work on universal, big issues. We integrate many disciplines to solve for a larger whole. For example: We don't just solve for making a specific part of a product: we solve for making a production system for building just about anything.
  4. We Develop Collaboration Architectures - getting a lot of development done in a short time with a large mission-driven team requires a refined protocol and process. We develop such protocols to allow more people to collaborate to get more done in a shorter period of time, while negotiating Brook's Law. The core of such protocols involves modular breakdown of tasks into small parts, specific protocols for executing tasks, and rapid iteration - while tracking and documenting all the assets effectively. Such careful role architecture and process allows a large team to work together transparently and effectively to get more done than any proprietary development system.
  5. We engage in Distributed Market Substition of Critical Products - Is there a product that can be made locally, and it has at least a $10B global market? Then it's a candidate for Distributed Market Substitution. We host an annual incentive challenge, and develop it flly.
  6. Annual Incentive Challenge - we vote on a product to deploy each year.
  7. Quarterly Extreme Enterprise Events - we develop a product with 200+ people over a weekend. Ideally, it's 1000+ people.
  8. We develop Open Source Microfactories Around the World - combining OSE and FabLab technology, we define and bring open source production infrastructure to the world.
  9. Fundraising - we raise money for local microfactory builds in locations around the world, and bring together swarm builds to build these from scratch in 2 weeks. Using open source construction equipment and open source machine plans - we build million dollar facilities at a fraction of the cost.
  10. Localizing the supply chain - As we learned from the COVID situation - supply chains are fragile. The most resilient supply chains are redundant and localized. To this end, we commit to bringing production of parts back to communities using low cost and 100% open source production equipmnt - with 3D Printing, CNC screw machine precision milled parts, metal fabrication with CNC torch tables, circuits made with CNC circuit mills, laser cutting, Wire Arc Additive Manufacturing, and 3D printing in clay.
  11. Closed Loop Material Cycles - we commit to the development of fully open source, closed loop material cycles for metals, plastic, and ceramics - with hot metal processing, plastic recycling, and sourcing of local clays. To get there, we are developing small scale facilities for these functions.
  12. Liberating the Open-Sourcish - The standard in open hardware development is for projects to go closed source once a real product is developed. There are 2 camps here: people who are ignorant of the distinction between open source and open sourcish ("I don't want my product ripped off by a a cheap Chinese knockoff") and those who do have real resistance. We notify potential collaborators on the difference - and encourage them to go open source in order to swell the ranks of open source.

Potential Products

  • Laser cutter
  • CNC torch table
  • Car
  • Bike/e-bike
  • Electric motor
  • Welder

Branding

Brand around the OSES, Open Source Economy, Distributive Enterprise, and Distributed Market Substitution revolves around Extreme Enterprise. Advantages:

  1. This connects to a known concept - enterprise - and pushes it further - thus does not fall into the category of something that nobody heard about.
  2. Nonthreatening - we are pushing the limits of familiar concepts. Can't be dismissed as communists or other incomplete narrative.
  3. Exciting - Extreme anything is exciting.

Collaboration Example

Bunnie Huang + Adafruit + Sparkfun on manufacturing open source LED screen in house, and thus availing it as a screen in any size with lifetime design for the circular economy. Here we have:

  1. Technological Recursion towards local
  2. Leverages several known orgs
  3. Serious development of open hardware down to transistor level, working with Betrusted
  4. Integration of semiconductors into the GVCS, as we move towards open source PV

Design of Extreme Enterprise Events

  • Distribution platform is created up front - such as opensourcewarehouse.org, with 1% going to funding the open source economy.
  • Possible referrals get a 1% kickback, but criteria for posting are rigorous
  • Distributive Enterprise posting requirement - distribution, training, production manual, economic analysis spreadsheets, etc, are all included here for the full economic replicability so you can buy production training and buy product, whichever you like
  • Packing the 24 hour period with the open source rabble
  • Including 'guest star' appearances - presentations on critical topics from SMEs.
  • Super-punctual so we waste nobody's time - the show goes on - remote community suffers no fools