Extreme Enterprise Task Breakdown: Difference between revisions

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*MOQ 100 BOM
*MOQ 100 BOM
*MOQ 1000 BOM
*MOQ 1000 BOM
*Technical recursion - selecting one product to open-source


=Marketing=
=Marketing=

Revision as of 17:41, 16 June 2020

Governance

  1. Open Source contract and education. License of event.
  2. Distributive Enterprise Contract and Education -
  3. Open Collaboration - education on that with Eugene Kim
  4. Free Enterprise - business models that do not rely on scarcity
  5. Code of Conduct
  6. Website - all of our banners/logos for collaborators

Tech

  1. FreeCAD Part Library - customizer
  2. FreeCAD Part Library - workbench
  3. Coil Winding Jig - design
  4. 3D Printed Bearing Team' - design
  5. Air Bearing Version - Design - for high speed applications
  6. Software - firmware for pulses
  7. Feedback - LED or Hall Effect Sensor
  8. App - RPM and power measurement app.
  9. Students - research Industry Standards
  10. CAD designers - do the design
  11. 3D printers - do the build
  12. Wind turbine people - Kostas
  13. Electric generator people
  14. STEM curriculum writers - Electricity
  15. FreeCAD, Blender, OpenSCAD, , LibreCad, KiCad, QUCS, OpenFOAM, communities - draftspeople
  16. QElectro Tech - open source electric design
  17. Also - list all other software projects that may be relevant to this.
  18. Sparkfun - kit product interest?
  19. Adafruit - kit interest?
  20. List all open source technology projects
  21. Requirements + Value Proposition
  22. Conceptual Design
  23. Module Breakdown
  24. 3D CAD - 12 parts breakdown
  25. Calculations - control speed for Arduino
  26. Embedded Arduino Design
  27. Electronics Design
  28. Wiring and Plumbing
  29. Software
  30. BOM - admissible parts
  31. vBOM
  32. CAM Files
  33. Cut List
  34. Build Instructions
  35. Fabrication Drawings
  36. Exploded Part Diagram
  37. Production Engineering
  38. Build Pictures and Video
  39. Data Collection
  40. Future Work

Product Strategy

  1. Course - on a MOOC site - the last word on Electric Motor Rapid Learning. Protocol: research, get names, distill, productize with Video Team.
  2. Education Curriculum
  3. Kit - for revenue, onto your website
  4. Extreme Event at the End - we build the thing in metal, we build the thing in plastic, etc.
  5. Funding goes to outsource the prototyping of this
  6. Revenue from webinars - free access to participants, paid access for outsiders

Education

  1. Design Webinar - about motor design - the best video in the world on all motors by a great teacher or teacher set
  2. Edu Animations - team of 12 in Blender - specific to Axial Flux - exploring Geometries from Columbia paper
  3. Treatment and Script - everything we need to know about motors
  4. Learning Site - forums or other venue
  5. Arduino Programming
  6. How It Works - distilled Animations - Blender - for explaining this

Website

  1. Product Site - everything about motor
  2. Extreme Enterprise site - everything about how to do an Extreme Enterprise event

QC

  1. CE certification, UL certification
  2. DQC procedures
  3. Certification
  4. Open Source Licensing of tech under OSE umbrella - agreement for duties and prvileges is spelled out explicitly - what you are expected to do

BOM

  • BOM basic parts
  • MOQ 100 BOM
  • MOQ 1000 BOM
  • Technical recursion - selecting one product to open-source

Marketing

Business/Marketing/Funding Roles

  1. Fundraising - , like Red Bull proposal. Resource Developmnent - involving resource developers to pitch this as an enterprise within their community
  2. New Economy - community economic development, alternative business models, open source economy, circular economy.Economists - business models, new business models
  3. Electric motor business - someone in the field who could propose value
  4. Kit product - for education
  5. Industrial product - for real work
  6. Distribution
  7. PR - Ben
  8. Video production
  9. Special effects
  10. Legal - license and usage contract
  11. Unique Value Proposition
  12. Product Strategy
  13. Business Plan
  14. Open Source Franchise
  15. Training and Management
  16. Facility Design
  17. Supply Chain Development
  18. Production
  19. Quality Control
  20. Product Marketing Assets
  21. Marketing Strategy
  22. Marketing Plan
  23. Product Webpage
  24. Sales Strategy
  25. Customer Support
  26. Shipping
  27. Open Source Everything Store
  28. Marketing and Sales Data
  29. Customer Feedback
  30. Continuing Improvement
  31. Future Work

Distribution

  1. In-game purchases of real product
  2. Game - where you build the engine and operate it to see how much torque it has.
  3. Collaborating with existing STEM companies to add to their product line
  4. Distribution on Amazon - Amazon Store Assets
  5. Etsy Store Assets
  6. Crowd Supply distribution
  7. Kickstarter Distribution - we ship you a boatload of materials

Documentation/Marketing/Graphics/Concepts

  1. Graphics designer - product brochure
  2. Logo design - brand logo registered by OSE. Or public domain registry.
  3. Copywriter -
  4. 30 second video
  5. 1 minute product video
  6. Infographic
  7. Website
  8. Buy Basket
  9. Distribution - Spakfun, Adafruit, etc

Video/Media/Social Media

  1. Realtime video produced at the same time - with collaborative video protocol. Documentary on the event, with video footage. Remote video protocol for uplaods is explicit. To participate - write a protocol for how you collaborate.
  2. Music composition - compose music about this
  3. Realtime social media campaign
  4. Video Product - on post-scarcity economics and business models. Interview with MJ, Doughnut Economics, Others.

Community Building/HR

  1. Finding a person in each major population center - coupling an entrepreneur and funder and community economic development organization., Fin
  2. Community Economic Dev org - find a person, provide a workspace, find a funder in the local community - do it.
  3. Incentive Element - prize given to the best startup entrepreneur? $1k reward or such
  4. STEM nonprofits - funnel this to their email lists. Get people to participate.
  5. Community Manager
  6. Map of all contributors