OSE Chapters Concept: Difference between revisions

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"We build local open source microfactories that change their economy to circular by producing essential goods for their community to bring wealth back to town - as a means to people leading more fulfilling lives doing by shifting to what is most meaningful for them once the threat of survival is removed. We achieve this by collaborating on industrial productivity on a small scale."
"We build local open source microfactories that change their economy to circular by producing essential goods for their community to bring wealth back to town - as a means to people leading more fulfilling lives doing by shifting to what is most meaningful for them once the threat of survival is removed. We achieve this by collaborating on industrial productivity on a small scale."
=Working Doc=
<html><iframe src="https://docs.google.com/presentation/d/e/2PACX-1vTamUikLiyO8q5izntmsBg_VygHJLKkhKCL514F1vKd77TrmRwN5H3pwJMPd8bMiRT0HlLd4WUKT9J_/embed?start=false&loop=false&delayms=3000" frameborder="0" width="480" height="389" allowfullscreen="true" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe></html>
[https://docs.google.com/presentation/d/1tYIB5qIHOcdsE1wg7yg1-wFUtthOY11NbxiNgJvaii8/edit#slide=id.g76c4f098416ebf98_29 edit]


=Links=
=Links=

Revision as of 16:30, 19 June 2020

Introduction

OSE is interested in starting chapters worldwide to further the OSE Vision.

Currently, OSE is generating revenue from 2 main sources: 3D printer sales, and running STEAM camps and related immersion build training events. Both are in their startup phase. At the same time, these are large-value items that may be replicated in their current form.

There is a significant learning curve involved in producing these products.

For the 3D printer, the learning curve involves:

  1. Building the printer
  2. Understanding sourcing
  3. Understanding how to create new designs
  4. Understanding how to scale the design to any size
  5. How to market the 3D printer effectively.

For the STEAM camps, the learning curve involves:

  1. Building 3D printers
  2. Teaching FreeCAD
  3. Using Part Libraries for collaborative development.
  4. 3D printing - ability to design and print anything in different materials
  5. Microcontrollers and electronics - being able to build a microcontroller from scratch and feed it with the Arduino environmen, ability to design basic circuits in KiCad, and to generate toolpath files using FreeCAD path workbench.

Products from all Franchisees are featured at the Open Source Everything Store, and OSE social media, podcast appearances is used to market the products.

Immersion Training Program

The OSE immersion program for Collaborators (think of the Collaborators as Collaborative Franchisees who run their own operation, but based on OSE-provided designs and techniques) - people who collaborate in product development and sales, and run a chapter of OSE in their location. See the OSE Franchise Contract for admissible activities and details of the agreement.

Each chapter produces 3D printers (and other products as we develop them), provides immersion STEAM Camps, and collaborates with OSE on continuing product development. Each chapter sets up their own website, and collaborates with OSE on the OSE wiki, Discourse Forum, and the Open Source Everything Store.

The collaboration focuses around open source product development - developing innovative and transformative Distributive Enterprises, towards completion of the GVCS by 2028. Each chapter is reviewed after 2 years of operation. If success is present - the chapter has a chance to renew their charter for another 2 years. Quarterly review provides feedback on operation.

To apply for the immersion program, candidates submit a video of interest, and do one or more interviews. The steps required for formal acceptance are:

  1. Video of interest and 1-2 interviews, with 2-3 work references provided
  2. Producing a slide deck, and securing both a mentor and a sponsor.
  3. Securing $20k funding from sponsorships. Potentially applying for a scholarship for the full 1 year of training, with production supporting the second year.

See more about OSE Chapter Payment Terms.

At least 20 hour per week avaialability is required to pursue the immersion training.

Each cohort of Chapter Training involves a minimum of 2 trainees.

The costs are US $10k for the 2 years of the program paid to OSE, and another $10k for materials, which include a filament maker, shredder, CNC torch table, circuit mill, a 3D printer cluster, and additional tools. Sourcing must be localized to the Chapter (ie, Collaborator performs the sourcing as part of the learning program), with the weekly schedule as in OSE Chapter Training Calendar. Each week involves a 1 hour meeting with OSE, logging work on the OSE wiki, and majority of the time with hands-on learning.

Revenue Plan

For the 3D printer Pro, material costs are currently $500, production cost is $750 including packing and shipping, marketing cost is negotiable, and anything above that is considered net revenue. This means that a basic business can be started by selling 10-20 machines per month, depending on sale price.

For the STEAM Camps, roughly speaking - the material costs are $500, and price per seat is $250 per day. Thus, 10-20 participants per month for multiple day events suffice to make this a business.

Success of the enterprise model depends on the resourcefulness and effort of the Collaborator - their ability to produce kits, organize events, and market them successfully. OSE provides assistance in this effort by making marketing lists available, with a basic social media posting strategy for continous engagement, and collaborative marketing guidance. As part of this, we will be creating an Open Source Everything Store website to feature all enterprises created, and to teach others how to build things. This is an entrepreneurial situation with risk, and OSE makes no guarantees about the success of the enterprise, outside of running such an enterprise with limited success over the last 2 years and providing state-of-art, open source, replicable technology.

Sponsorship

CoC sponsors. Mentor is found. 4 parties total:

  1. OSE
  2. Collaborator
  3. Chamber of Commerce, Community Economic Development organization, or corporate sponsor, benefactor. Package for OSE Franchise and its launch. Potentially involving pro-bono marketing assistance.
  4. Advisor/mentor/thought partner to mastermind the operation

We know that rock stars create startups. But can we replicate the same to other startups, by helping them along? Can we find people who are interested in solving pressing world issues as their job? How do we market this?

"We build local open source microfactories that change their economy to circular by producing essential goods for their community to bring wealth back to town - as a means to people leading more fulfilling lives doing by shifting to what is most meaningful for them once the threat of survival is removed. We achieve this by collaborating on industrial productivity on a small scale."

Links