Extreme Enterprise Book: Difference between revisions
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#Basis for an Abridged, popular version of the book. Enlist a publisher as one of the participant-clients. | #Basis for an Abridged, popular version of the book. Enlist a publisher as one of the participant-clients. | ||
#First in a ''save the world'' series of manuals for [[Movement Entrepreneurs]]. The intent is a serious work on solving a major world issue by collaboration, and always ''only the beginning.'' '''[[Solving Pressing World Issues Book Series]]'''. | #First in a ''save the world'' series of manuals for [[Movement Entrepreneurs]]. The intent is a serious work on solving a major world issue by collaboration, and always ''only the beginning.'' '''[[Solving Pressing World Issues Book Series]]'''. | ||
#Gamification for solving pressing world issues - the gamified version leverages the sit-on-ass industry to | #Gamification for solving pressing world issues - the gamified version leverages the sit-on-ass industry to solve a pressing world issue by developing the most effective way to build a house in a game environment. | ||
=Table of Contents= | =Table of Contents= |
Revision as of 18:19, 14 August 2020
Introduction
The XE Book serves multiple purposes:
- Clear organizational point regarding the content outcome of an Extreme Enterprise event.
- Extended manual for enterprise startup
- Basis for an Abridged, popular version of the book. Enlist a publisher as one of the participant-clients.
- First in a save the world series of manuals for Movement Entrepreneurs. The intent is a serious work on solving a major world issue by collaboration, and always only the beginning. Solving Pressing World Issues Book Series.
- Gamification for solving pressing world issues - the gamified version leverages the sit-on-ass industry to solve a pressing world issue by developing the most effective way to build a house in a game environment.
Table of Contents
The nature of the work is an enterprise blueprint, for techniques applicable to other pressing world issues. The model of change involves a proven technology baseline, and ambitious raise-the-bar add-ons of solar hydrogen for the related energy and transportation parts.
Part 1: Technology
- Introduction: Housing Without Debt
- Open Source Ecology
- Open Building Institute
- How to Design a House - 160 pages
- Seed Home Design Overview: walking through foundation, floor, walls, roof, utilities, and expandability with design rationale.
- Seed Home Technology: Foundation
- Floors
- Walls
- Roof
- Utilities
- PV
- Temperate Zone Biodigester
- Landscaping
- Aquaponic Greenhouse Add-On
- 3D Printing for Construction - reducing cost further with a large-scale 3D Printer Infrastructure for producing Building Materials from Waste
- Appendix A: Solar Hydrogen
- Appendix B: Solar Car
Part 2: Collaborative Design and Build
- OSE Linux 101
- Sweet Home 101
- Sweet Home 3D Part Library and Modifications
- FreeCAD 101
- FreeCAD Part Library and Modifications
- FreeCAD Spreadsheets for Generating BOMs
- FreeCAD Design Workbench for the Seed Home: Crash Course
- House Design Software - FreeCAD Spreadsheets
- House Design Software Gamification - MMO. Creative game where people actually develop build techniques. People build things in real life and assemble them in sequence to simulate a swarm build.
- Module Breakdown of Technology Dev
- Module Breakdown of Enterprise Dev
- Role Breakdown of Technology Dev
- Role Breakdown of Enterprise Dev
- Designing Extreme Build Workflows - for both solo, 2 person, and large team. Tricks for each.
Part 3: Enterprise
- OSE/OBI Brand Seed Home website - template if you want to start your own
- OSE/OBI certification
- Movement Entrepreneurship in a Box: OSE Chapters
- Revenue Model, Budgets, and Projections
- Managing Incentives and Risk - motivating participants for collaboration and creating structures for continued development
- The Heavyweight Campaign: combining the HeroX Incentive Challenge (large 4-head printer + plastic recycling), Crowd Supply (high T printer), Kickstarter (book), and Extreme U (energy).
- Kickstarter Organization -
- Incentive Challenge Organization - for assisting in the campaign upon launch. 3D Printer. Generic Incentive Challenge rules for collaboration.
- Crowd Supply Campaign - revenue funds product development for this. High Temperature Printer - making all types of parts. High T printer is also part of large 3D printer. Initial high T prototype is built in late 2020.
- Extreme U campaign - raising the bar at the University
- Producing Helical Piles
- General Contracting
- Site assessment for buildings
- Sourcing land - generating best practices
- Organizing Extreme Build Events to assist in the Build Week
- Understanding BOM Substitution
- Design Modifications for the Seed Home
- Building Package for Your Building Department. Engineering.
- Modifications - the art of adapting design to a specific builder
- Mapping the Supply Chains of Building Materials