Extreme Enterprise Value Chain: Difference between revisions

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#Book Publisher - 6 month period from XE event to beginning of house delivery
#Book Publisher - 6 month period from XE event to beginning of house delivery
#Game Developer - real game for development purposes
#Game Developer - real game for development purposes
=Collaborator Value Proposition=
#Learning large-scale development collaboration
#Contributing to solving a pressing world issue (and special invitation to Oslo)


=Products=
=Products=
#24 Hour Extreme Enterprise Event
#Onboarding - 2 meetings - one  initial and second followup to review product; 2 hours of Collaborative Literacy Training
#Onboarding - 2 meetings - one  initial and second followup to review product; 2 hours of Collaborative Literacy Training
#Collaborative Literacy Training - [12] 5 minute pieces on collaboration protocols
#Collaborative Literacy Training - [12] 5 minute pieces on collaboration protocols
Line 19: Line 24:
#Enterprise Training - 6 month period of immersion.
#Enterprise Training - 6 month period of immersion.
#Legal Package - license, legal, code, permit, zoning, inspections, design requirements
#Legal Package - license, legal, code, permit, zoning, inspections, design requirements
=Costs=
#Coordinating 2000 people. 200 hours per week - 10 weeks of time.
#Teaching time - during the 10

Revision as of 18:54, 15 August 2020

Parties

  1. OSE
  2. 2000 developers
  3. 200 entrepreneurs - 188 Enterprise Track, 12 OSE Mentorship Track
  4. Staff - 4 support staff
  5. Kickstarter - book campaign creation. Risk management: enlisting a publisher, with an advance
  6. Crowd Supply - Sep-Oct compaign Creation
  7. HeroX Campaign - large Printer and Plastic Recycling
  8. Book Publisher - 6 month period from XE event to beginning of house delivery
  9. Game Developer - real game for development purposes

Collaborator Value Proposition

  1. Learning large-scale development collaboration
  2. Contributing to solving a pressing world issue (and special invitation to Oslo)

Products

  1. 24 Hour Extreme Enterprise Event
  2. Onboarding - 2 meetings - one initial and second followup to review product; 2 hours of Collaborative Literacy Training
  3. Collaborative Literacy Training - [12] 5 minute pieces on collaboration protocols
  4. Development Training - FreeCAD, programming, BOM spreadsheets - [12] more videos to get to FreeCAD usage, FreeCAD Workbench creation, and BOM generation via FreeCAD spreadsheets and Google Spreadsheets
  5. House: the Sweet Home Game - the Massive Online Multiplayer game, with real development creation
  6. Pier-augering tractor - 3x geardown over current standard is needed.
  7. Pier Contractor Training - includes production and installation of piers with welding shops, auger shops, and hot dip galvanizers.
  8. Enterprise Training - 6 month period of immersion.
  9. Legal Package - license, legal, code, permit, zoning, inspections, design requirements


Costs

  1. Coordinating 2000 people. 200 hours per week - 10 weeks of time.
  2. Teaching time - during the 10