Extreme Enterprise Value Chain: Difference between revisions

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=Products=
=Products=
#24 Hour Extreme Enterprise Event  
#24 Hour Extreme Enterprise Event  
#Onboarding - 2 meetings - one  initial and second followup to review product; 2 hours of Collaborative Literacy Training
#Onboarding - 2 meetings - one  initial and second followup to review product; 2 hours of Collaboration Training:
#Collaborative Literacy Training - [12] 5 minute pieces on collaboration protocols
##Collaborative Literacy Training - [12] 5 minute pieces on collaboration protocols
#Development Training - FreeCAD, programming, BOM spreadsheets - [12] more videos to get to FreeCAD usage, FreeCAD Workbench creation, and BOM generation via FreeCAD spreadsheets and Google Spreadsheets
##Development Training - FreeCAD, programming, BOM spreadsheets - [12] more videos to get to FreeCAD usage, FreeCAD Workbench creation, and BOM generation via FreeCAD spreadsheets and Google Spreadsheets
#House: the Sweet Home Game - the Massive Online Multiplayer game, with real development creation
#House: the Sweet Home Game - the Massive Online Multiplayer game, with real development creation
#Pier-augering tractor - 3x geardown over current standard is needed.
#Pier-augering tractor - 3x geardown over current standard is needed.
#Pier Contractor Training - includes production and installation of piers with welding shops, auger shops, and hot dip galvanizers.
#Pier Contractor Training - includes production and installation of piers with welding shops, auger shops, and hot dip galvanizers.
#Enterprise Training - 6 month period of immersion.
#Enterprise Training - 6 month period of immersion.
#Mentorship - Enterprise training - + weekly meeting thereafter. Cultivating the collaborative mindset.
#Legal Package - license, legal, code, permit, zoning, inspections, design requirements
#Legal Package - license, legal, code, permit, zoning, inspections, design requirements
 
#Book - Save the World Series #1. The full treatment for movement entrepreneurship.
#Book - the popular culture book


=Costs=
=Costs=
#Coordinating 2000 people. 200 hours per week - 10 weeks of time.
#Coordinating 2000 people. 200 hours per week - 10 weeks of time.
#Teaching time - during the 10
#Teaching time - during the 10

Revision as of 19:06, 15 August 2020

Parties

  1. OSE
  2. 2000 developers
  3. 200 entrepreneurs - 188 Enterprise Track, 12 OSE Mentorship Track
  4. Staff - 4 support staff
  5. Kickstarter - book campaign creation. Risk management: enlisting a publisher, with an advance
  6. Crowd Supply - Sep-Oct compaign Creation
  7. HeroX Campaign - large Printer and Plastic Recycling
  8. Book Publisher - 6 month period from XE event to beginning of house delivery
  9. Game Developer - real game for development purposes

Collaborator Value Proposition

  1. Learning large-scale development collaboration
  2. Contributing to solving a pressing world issue (and special invitation to Oslo)
  3. Unprecedented example of large-scale, coordinated, and open collaboration - 48,000 hours (2000x24) of development packed into 3 days - or 24 years into one weekend.
  4. Collaborator skilling - 7 day immersion
  5. Entrepreneur skilling - invitation back, to assist in a second workshop, and lead the third. (10 workshops are given over 5 months, 2x per month - 100 people each.

Products

  1. 24 Hour Extreme Enterprise Event
  2. Onboarding - 2 meetings - one initial and second followup to review product; 2 hours of Collaboration Training:
    1. Collaborative Literacy Training - [12] 5 minute pieces on collaboration protocols
    2. Development Training - FreeCAD, programming, BOM spreadsheets - [12] more videos to get to FreeCAD usage, FreeCAD Workbench creation, and BOM generation via FreeCAD spreadsheets and Google Spreadsheets
  3. House: the Sweet Home Game - the Massive Online Multiplayer game, with real development creation
  4. Pier-augering tractor - 3x geardown over current standard is needed.
  5. Pier Contractor Training - includes production and installation of piers with welding shops, auger shops, and hot dip galvanizers.
  6. Enterprise Training - 6 month period of immersion.
  7. Mentorship - Enterprise training - + weekly meeting thereafter. Cultivating the collaborative mindset.
  8. Legal Package - license, legal, code, permit, zoning, inspections, design requirements
  9. Book - Save the World Series #1. The full treatment for movement entrepreneurship.
  10. Book - the popular culture book

Costs

  1. Coordinating 2000 people. 200 hours per week - 10 weeks of time.
  2. Teaching time - during the 10