Extreme Enterprise Cost Structure: Difference between revisions

From Open Source Ecology
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Any Extreme Enterprise project requires significant investment in the background work to get a significant project to completion.
Any Extreme Enterprise project requires significant investment in the background work to get a significant project to completion.


#'''Product managers''' - to steward the development of the product
#'''Product Lead''' - overarching leadership. May have several product managers.
#'''Product managers''' - to steward the development and release of the product. Product is expected to evolve, so no 'decline' is foreseen - perhaps transition or evolution to something else even bigger.
#'''Prototypes''' - ample prototyping for proof of concept and data collection
#'''Prototypes''' - ample prototyping for proof of concept and data collection
#'''Extreme Enterprise Hackathon''' - recruiting and onboarding people for a large, collaborative event
#'''Extreme Enterprise Hackathon''' - recruiting and onboarding people for a large, collaborative event
Line 9: Line 10:
#'''Publishing''' - hire a book publisher to deliver a manual. One is the excessive 2000-4000 pages of refined documentation, and that is turned into a coffee-table book or a Build Manual that references the wiki, using locked pages.
#'''Publishing''' - hire a book publisher to deliver a manual. One is the excessive 2000-4000 pages of refined documentation, and that is turned into a coffee-table book or a Build Manual that references the wiki, using locked pages.
#'''Marketing''' - compelling video production, copy, brochures. Time lapses, animations, post-production. Using a 100% open source tool chain.
#'''Marketing''' - compelling video production, copy, brochures. Time lapses, animations, post-production. Using a 100% open source tool chain.
#'''Training Events''' - materials for prototyping, and food budgets for participants, and customer service.
#'''Training Events''' - materials for prototyping, and food budgets for participants, and customer service. Training involves onboarding, build training, enterprise training.
#'''Website''' - good website and forum.
#'''Website''' - good website and forum for the product.
#'''Software Support''' - automated BOM generator for different models, and methodology for doing the same using normal spreadsheets. Using FreeCAD, and  an open source project around that.
#'''Software Support''' - automated BOM generator for different models in FreeCAD, and methodology for doing the same using normal spreadsheets. Builds on FreeCAD workbench generator.

Revision as of 17:34, 27 August 2020

Any Extreme Enterprise project requires significant investment in the background work to get a significant project to completion.

  1. Product Lead - overarching leadership. May have several product managers.
  2. Product managers - to steward the development and release of the product. Product is expected to evolve, so no 'decline' is foreseen - perhaps transition or evolution to something else even bigger.
  3. Prototypes - ample prototyping for proof of concept and data collection
  4. Extreme Enterprise Hackathon - recruiting and onboarding people for a large, collaborative event
  5. Machines Development - building supporting machines that enable a more robust revenue model. For example, high torque, Bobcat auger for pile foundations, or hot dip galvanizing kettle.
  6. Materials Development - supporting feedstock optimization. For example, we can develop in-house/outsourced pile manufacturing to save on the helical piles.
  7. Crowd Development - crowdsourced support campaign via presales, crowd development - Crowd Supply, HeroX, and Kickstarter
  8. Publishing - hire a book publisher to deliver a manual. One is the excessive 2000-4000 pages of refined documentation, and that is turned into a coffee-table book or a Build Manual that references the wiki, using locked pages.
  9. Marketing - compelling video production, copy, brochures. Time lapses, animations, post-production. Using a 100% open source tool chain.
  10. Training Events - materials for prototyping, and food budgets for participants, and customer service. Training involves onboarding, build training, enterprise training.
  11. Website - good website and forum for the product.
  12. Software Support - automated BOM generator for different models in FreeCAD, and methodology for doing the same using normal spreadsheets. Builds on FreeCAD workbench generator.