Extreme Enterprise Cost Structure: Difference between revisions
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#'''Product managers''' - to steward the development and release of the product. Product is expected to evolve, so no 'decline' is foreseen - perhaps transition or evolution to something else even bigger. | #'''Product managers''' - to steward the development and release of the product. Product is expected to evolve, so no 'decline' is foreseen - perhaps transition or evolution to something else even bigger. | ||
#'''Prototypes''' - ample prototyping for proof of concept and data collection | #'''Prototypes''' - ample prototyping for proof of concept and data collection | ||
#'''Marketing''' - compelling video production, copy, brochures. Time lapses, animations, post-production. Using a 100% open source tool chain. | |||
#'''Recruiting''' - getting 2000 or a large number of people to show up | |||
#'''Training Events''' - materials for prototyping, and food budgets for participants, and customer service. Training involves onboarding, build training, enterprise training. | |||
#'''Facility''' - training facility infrastructure, since we typically build that along with the product development process. | |||
#'''Extreme Enterprise Hackathon''' - recruiting and onboarding people for a large, collaborative event | #'''Extreme Enterprise Hackathon''' - recruiting and onboarding people for a large, collaborative event | ||
#'''Machines Development''' - building supporting machines that enable a more robust revenue model. For example, high torque, Bobcat auger for pile foundations, or hot dip galvanizing kettle. | #'''Machines Development''' - building supporting machines that enable a more robust revenue model. For example, high torque, Bobcat auger for pile foundations, or hot dip galvanizing kettle. | ||
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#'''Crowd Development''' - crowdsourced support campaign via presales, crowd development - Crowd Supply, HeroX, and Kickstarter | #'''Crowd Development''' - crowdsourced support campaign via presales, crowd development - Crowd Supply, HeroX, and Kickstarter | ||
#'''Publishing''' - hire a book publisher to deliver a manual. One is the excessive 2000-4000 pages of refined documentation, and that is turned into a coffee-table book or a Build Manual that references the wiki, using locked pages. | #'''Publishing''' - hire a book publisher to deliver a manual. One is the excessive 2000-4000 pages of refined documentation, and that is turned into a coffee-table book or a Build Manual that references the wiki, using locked pages. | ||
#'''Website''' - good website and forum for the product. | #'''Website''' - good website and forum for the product. | ||
#'''Software Support''' - automated BOM generator for different models in FreeCAD, and methodology for doing the same using normal spreadsheets. Builds on FreeCAD workbench generator. | #'''Software Support''' - automated BOM generator for different models in FreeCAD, and methodology for doing the same using normal spreadsheets. Builds on FreeCAD workbench generator. | ||
=Links= | |||
*[[Extreme Enterprise]] |
Latest revision as of 18:19, 27 August 2020
Any Extreme Enterprise project requires significant investment in the background work to get a significant project to completion.
- Product Lead - overarching leadership. May have several product managers.
- Product managers - to steward the development and release of the product. Product is expected to evolve, so no 'decline' is foreseen - perhaps transition or evolution to something else even bigger.
- Prototypes - ample prototyping for proof of concept and data collection
- Marketing - compelling video production, copy, brochures. Time lapses, animations, post-production. Using a 100% open source tool chain.
- Recruiting - getting 2000 or a large number of people to show up
- Training Events - materials for prototyping, and food budgets for participants, and customer service. Training involves onboarding, build training, enterprise training.
- Facility - training facility infrastructure, since we typically build that along with the product development process.
- Extreme Enterprise Hackathon - recruiting and onboarding people for a large, collaborative event
- Machines Development - building supporting machines that enable a more robust revenue model. For example, high torque, Bobcat auger for pile foundations, or hot dip galvanizing kettle.
- Materials Development - supporting feedstock optimization. For example, we can develop in-house/outsourced pile manufacturing to save on the helical piles.
- Subject Matter Experts - to fill missing content.
- Crowd Development - crowdsourced support campaign via presales, crowd development - Crowd Supply, HeroX, and Kickstarter
- Publishing - hire a book publisher to deliver a manual. One is the excessive 2000-4000 pages of refined documentation, and that is turned into a coffee-table book or a Build Manual that references the wiki, using locked pages.
- Website - good website and forum for the product.
- Software Support - automated BOM generator for different models in FreeCAD, and methodology for doing the same using normal spreadsheets. Builds on FreeCAD workbench generator.