Extreme Enterprise Book: Difference between revisions

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==Part 3: Enterprise==
==Part 3: Enterprise==
#OSE/OBI Brand Seed Home website - template if you want to start your own
#OSE/OBI Brand Seed Home website - template if you want to start your own
#OSE/OBI certification
#OSE/OBI certification - Training Requirements and
#Movement Entrepreneurship in a Box: OSE Chapters
#Movement Entrepreneurship in a Box: OSE Chapters and collaborative design for solving [[Pressing World Issues]]
#Revenue Model, Budgets, and Projections
#Enterprise Blueprints: Planning the Integrated Distributive Enterprise for Housing: Education, Production, Machines, Crowdsourcing, Outsourcing Fabrication, In-House Fabrication, Collaboration Strategy Recruiting, Marketing, Expanding Scope, Funding
#The [[Extreme Enterprise Model]]
#Finances: Revenue Model, Budgets, and Projections
#Recruiting:
#Operations: production facility, Microfactory
#Production Management
#The Product Manager:
#Managing Incentives and Risk - motivating participants for collaboration and creating structures for continued development
#Managing Incentives and Risk - motivating participants for collaboration and creating structures for continued development
#The Heavyweight Campaign: combining the HeroX Incentive Challenge (large 4-head printer + plastic recycling), Crowd Supply (high T printer), Kickstarter (book), and Extreme U (energy).  
#The Heavyweight Campaign: combining the HeroX Incentive Challenge (large 4-head printer + plastic recycling), Crowd Supply (high T printer), Kickstarter (book), and Extreme U (energy).  

Revision as of 15:22, 29 August 2020

Introduction

The XE Book serves multiple purposes:

  1. Clear organizational point regarding the content outcome of an Extreme Enterprise event.
  2. Extended manual for enterprise startup
  3. Basis for an Abridged, popular version of the book. Enlist a publisher as one of the participant-clients.
  4. First in a save the world series of manuals for Movement Entrepreneurs. The intent is a serious work on solving a major world issue by collaboration, and always only the beginning. Solving Pressing World Issues Book Series.
  5. Gamification for solving pressing world issues - the gamified version leverages the sit-on-ass industry to solve a pressing world issue by developing the most effective way to build a house in a game environment.

Table of Contents

The nature of the work is an enterprise blueprint, for techniques applicable to other pressing world issues. The model of change involves a proven technology baseline, and ambitious raise-the-bar add-ons of solar hydrogen for the related energy and transportation parts.

Part 1: Technology

  1. Introduction: Housing Without Debt
  2. Open Source Ecology
  3. Open Building Institute
  4. How to Design a House - 160 pages
  5. Seed Home Design Overview: walking through foundation, floor, walls, roof, utilities, and expandability with design rationale.
  6. Seed Home Technology: Foundation
  7. Floors
  8. Walls
  9. Roof
  10. Utilities
  11. PV
  12. Temperate Zone Biodigester
  13. Landscaping
  14. Aquaponic Greenhouse Add-On
  15. 3D Printing for Construction - reducing cost further with a large-scale 3D Printer Infrastructure for producing Building Materials from Waste
  16. Appendix A: Solar Hydrogen
  17. Appendix B: Solar Car

Part 2: Collaborative Design and Build

  1. OSE Linux 101
  2. Sweet Home 101
  3. Sweet Home 3D Part Library and Modifications
  4. FreeCAD 101
  5. FreeCAD Part Library and Modifications
  6. FreeCAD Spreadsheets for Generating BOMs
  7. FreeCAD Design Workbench for the Seed Home: Crash Course
  8. House Design Software - FreeCAD Spreadsheets
  9. House Design Software Gamification - MMO. Creative game where people actually develop build techniques. People build things in real life and assemble them in sequence to simulate a swarm build.
  10. Module Breakdown of Technology Dev
  11. Module Breakdown of Enterprise Dev
  12. Role Breakdown of Technology Dev
  13. Role Breakdown of Enterprise Dev
  14. Designing Extreme Build Workflows - for both solo, 2 person, and large team. Tricks for each.

Part 3: Enterprise

  1. OSE/OBI Brand Seed Home website - template if you want to start your own
  2. OSE/OBI certification - Training Requirements and
  3. Movement Entrepreneurship in a Box: OSE Chapters and collaborative design for solving Pressing World Issues
  4. Enterprise Blueprints: Planning the Integrated Distributive Enterprise for Housing: Education, Production, Machines, Crowdsourcing, Outsourcing Fabrication, In-House Fabrication, Collaboration Strategy Recruiting, Marketing, Expanding Scope, Funding
  5. The Extreme Enterprise Model
  6. Finances: Revenue Model, Budgets, and Projections
  7. Recruiting:
  8. Operations: production facility, Microfactory
  9. Production Management
  10. The Product Manager:
  11. Managing Incentives and Risk - motivating participants for collaboration and creating structures for continued development
  12. The Heavyweight Campaign: combining the HeroX Incentive Challenge (large 4-head printer + plastic recycling), Crowd Supply (high T printer), Kickstarter (book), and Extreme U (energy).
    1. Kickstarter Organization -
    2. Incentive Challenge Organization - for assisting in the campaign upon launch. 3D Printer. Generic Incentive Challenge rules for collaboration.
    3. Crowd Supply Campaign - revenue funds product development for this. High Temperature Printer - making all types of parts. High T printer is also part of large 3D printer. Initial high T prototype is built in late 2020.
    4. Extreme U campaign - raising the bar at the University
  13. Producing Helical Piles
  14. General Contracting
  15. Site assessment for buildings
  16. Sourcing land - generating best practices
  17. Organizing Extreme Build Events to assist in the Build Week
  18. Understanding BOM Substitution
  19. Design Modifications for the Seed Home
  20. Building Package for Your Building Department. Engineering.
  21. Modifications - the art of adapting design to a specific builder
  22. Mapping the Supply Chains of Building Materials