Extreme Enterprise Hackathon Design: Difference between revisions

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*[[Extreme Enterprise Task Breakdown]]
*[[Extreme Enterprise Task Breakdown]]
*[[Extreme_Enterprise_Task_Breakdown#Business.2FMarketing.2FFunding_Roles]]
*[[Extreme_Enterprise_Task_Breakdown#Business.2FMarketing.2FFunding_Roles]]
*[[Exteme Enterprise Role Architecture]]
*[[Extreme Enterprise Role Architecture]]


=More=
=More=

Revision as of 16:14, 6 November 2020

Design

General design: masses fund it, masses participate in numerous tasks to which they are educated to collaborate upon, and peak performers are paid to help attract the masses, and $150k proto budget is disbursed in the 3 days, not before or after to keep the intensity up.

  • Minimum of 2000 people - event is not held unless 2000 people commit. This allows for a significant prototyping budget, and jobs to be created for the lead organizers based on outcome. Proper incentivization.
  • Extreme_Enterprise_Event_Design#Extreme_Rules

Breakdown

More

  • Icons - can be a team for generating these
  • Diagrams for publication - generate an attractive graphic from a description. Diagram + concept in one person.
  • Part Libray - BOM Generation - Cost - FreeCAD Workbench
  • Renders - of the thing.
  • Infographic protocol - devise a protocol for publication graphics beyond infographic protocol
  • Machine infographic protocol - already exists