OSE Business Model: Difference between revisions

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Open source enterprises have a dilemma of decreasing profit margins.
My latest thought from today is adding a 3rd revenue stream to the dual revenue stream model I mentioned.  


As developers of products, we have economic primacy for a limited time. Currently, we are developing a milestone of $5k/day net earnings from collaborative production – with 8 people on the production team – so that we could generate $20k/month for bootstrap funding of our effort. However, we are open source and we publish both our products designs + business models (we are a [[Distributive Enterprise]]), and on top of this, we train our competitors. If our program succeeds, then the price and profit margin of the products will necessarily decrease as others join the producer pool.
#Production earning
#Immersion weekend workshop tuition
#Immersion 1 month clients - 4-6 of them - paying about $5k - as we get our immersion education curriculum to provide intense value.


How do we keep in business to grow to the next $10B economy within 6 years?
Addresses Production, Education, and Recruiting of future collaborators ('non-employees') - we need to train them.


First, we are a diversified hybrid organization. The 2015 milestone involves a single OSE Campus built at Factor e Farm, with $80k/month earnings from production earnings, $20k/month from True Fans (Totaling about $1M in revenue) and about $4M in nonprofit sector funding (see
[[Category: Business Models]]
 
As an organization, we aim to grow to a ~$15M annual budget by 2018 - a medium-size non-profit organization.
 
Initially, early adopters will begin production (3 others have begun to do so already). Based on our economic advantage, this should occur until more expensive, proprietary counterparts are beginning to be visibly displaced – say at the point where OSE cuts into 2% of the market share. This market share is approximately $50B annually.

Latest revision as of 21:00, 24 May 2023

My latest thought from today is adding a 3rd revenue stream to the dual revenue stream model I mentioned.

  1. Production earning
  2. Immersion weekend workshop tuition
  3. Immersion 1 month clients - 4-6 of them - paying about $5k - as we get our immersion education curriculum to provide intense value.

Addresses Production, Education, and Recruiting of future collaborators ('non-employees') - we need to train them.