OSE Method: Difference between revisions
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=Innovation= | |||
*We ask what is best in the world | *We ask what is best in the world | ||
*We continue with a claim that some of our design is best in the world, best in class. Then we define what 'best in the world' means by attributes. | *We continue with a claim that some of our design is best in the world, best in class. Then we define what 'best in the world' means by attributes. | ||
Line 5: | Line 6: | ||
**Explain the industry intertia | **Explain the industry intertia | ||
**And explain the requirements for breakthrough | **And explain the requirements for breakthrough | ||
**Key breakthrough points are product ecosystem, modularity, inclusion, collaboration, pattern language - all together integrated design and integrated enterprise. | |||
*We explain how 'best in the world' is highly replicable, and therefore inclusive | *We explain how 'best in the world' is highly replicable, and therefore inclusive | ||
*Then we present the public with a choice - with the positive psychology of 'do you want to be good or do you want to be great?' A la good is the enemy of great. | *Then we present the public with a choice - with the positive psychology of 'do you want to be good or do you want to be great?' A la good is the enemy of great. | ||
=School= | |||
*Curriculum for Civilization Construction in every school. | |||
*Create an elementary/high school version- encouraging capable kids to get inspired. Do a version especially for elementary/high school, or maybe make the main effort at that level so it can really be understood. |
Latest revision as of 21:45, 6 December 2023
Innovation
- We ask what is best in the world
- We continue with a claim that some of our design is best in the world, best in class. Then we define what 'best in the world' means by attributes.
- We don't claim we have it already. But we explain closely how the 'best in the world' is highly achievable by collaboration.
- Explain the industry standard
- Explain the industry intertia
- And explain the requirements for breakthrough
- Key breakthrough points are product ecosystem, modularity, inclusion, collaboration, pattern language - all together integrated design and integrated enterprise.
- We explain how 'best in the world' is highly replicable, and therefore inclusive
- Then we present the public with a choice - with the positive psychology of 'do you want to be good or do you want to be great?' A la good is the enemy of great.
School
- Curriculum for Civilization Construction in every school.
- Create an elementary/high school version- encouraging capable kids to get inspired. Do a version especially for elementary/high school, or maybe make the main effort at that level so it can really be understood.