Rapid Learning Theory: Difference between revisions
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=Paradigm= | =Paradigm= | ||
*Master cognitive overload - learn how to take take on learning projects of large scope, and even infinite scope, without getting crushed by cognitive overload. Do this for your next cycle, of 4 years or 10000 hours for genius learning. This means you expand your horizon to a minimum of 4 years out. | *Master cognitive overload - learn how to take take on learning projects of large scope, and even infinite scope, without getting crushed by cognitive overload. Do this for your next cycle, of 4 years or 10000 hours for genius learning. This means you expand your horizon to a minimum of 4 years out. This means using techniques to manage overload while preparing your neural structure to make new connections. | ||
*Scope the learning - or wrap your mind around the learning - by Mindmaps, brain dump, and hyperlinked miñdmap of all concepts. | *Scope the learning - or wrap your mind around the learning - by Mindmaps, brain dump, and hyperlinked miñdmap of all concepts. | ||
*Scope the learning technique - wrap yourind around unlimited routes to learning, which combine into a learning ecology | *Scope the learning technique - wrap yourind around unlimited routes to learning, which combine into a learning ecology | ||
*Engage in a physical learning environment - such as a [[Rapid Learning Facility]] | *Engage in a physical learning environment - such as a [[Rapid Learning Facility]] | ||
*Scope human index of learning capacity - learn what is possible from peak performers so that you break through your limits | *Scope human index of learning capacity - learn what is possible from peak performers so that you break through your limits | ||
*Master moral intelligence and humility, which means you conquer ego and fixed mindset to collaborate, perform, and gain immortality. | *Master moral intelligence and humility for [[Right Purpose]], which means you conquer ego and fixed mindset to collaborate, perform, and gain immortality. | ||
=Specific Application to the Seed Eco-Home= | =Specific Application to the Seed Eco-Home= |
Revision as of 20:43, 8 April 2024
Paradigm
- Master cognitive overload - learn how to take take on learning projects of large scope, and even infinite scope, without getting crushed by cognitive overload. Do this for your next cycle, of 4 years or 10000 hours for genius learning. This means you expand your horizon to a minimum of 4 years out. This means using techniques to manage overload while preparing your neural structure to make new connections.
- Scope the learning - or wrap your mind around the learning - by Mindmaps, brain dump, and hyperlinked miñdmap of all concepts.
- Scope the learning technique - wrap yourind around unlimited routes to learning, which combine into a learning ecology
- Engage in a physical learning environment - such as a Rapid Learning Facility
- Scope human index of learning capacity - learn what is possible from peak performers so that you break through your limits
- Master moral intelligence and humility for Right Purpose, which means you conquer ego and fixed mindset to collaborate, perform, and gain immortality.
Specific Application to the Seed Eco-Home
It is possible for complete novices to produce high quality Open Source Product Development assets such as product websites, brochures, etc, for a house, or related machines. The intent here is mass Hackathons that fund development of product releases by crowd collaboration: getting sufficient buy-in to enable major forward progress on a product release, at least $150k.
Assets include:
- Render of the product - using SweetHome3D for attractive 3D render for CAD coming
- Diagram of the product - using Google Slides - arrows to parts - using a 3D screenshot or rendering of the product
- Blender explosion - if the Explosion Engine is created.
- FreeCAD workbench - if the process is refined enough to the point of complete ease.
- Interesting Icons - via Icon Howto - how to make super attractive icons as a novice.
- Attractive brochure - from template
- New house designs - completely buildable. From design - go to technical model by understanding interfaces and design guidelines.
Critical issues are to understand that:
- Templates, plugins, add-ons, user-friendly software, and some proprietary software - gets you to collaborative magic.
- Understanding that while an advanced workflow leads to professional-grade results - high quality and attractive results can also be obtained by using an easy-to-learn tool - which requires only minutes or under one hour to learn. There are many open sourcce tools to facilitate this.
- For design work - there are many parametric designs available that can be generated readily
- For design work - cross sections can be obtained etc. This is an example of work breakdown structure to minute parts that - while they are overwhelming as a whole - can be broken down into small parts with <1 hr learning curves.
- That using a development environment - such as OSE Linux - avails all critical software, and puts everyone on the same page. Understand: do not use a VM, use it off the USB or dual boot.
- The critical insight is that if we can identify all the powerful, easy-to-learn tools - that is the value that can engage thousands of people to produce meaningful results in realtime.
This is the promise of the Hackathon.
You design a product. You also can engage - $2100 level gets you a 14 day course as a bonus (early bird rate after the early bird deadline).
- $75 for the 3 day experience. Free to Summer X participants, and inside crowd.
- $105 for The Book. A coffee table book.
- $2100 - for the 14 day crash course to solve your housing need.
- Done via Kickstarter for marketing.
- Risk management - with 300 minimum, we allocate $22,500 to a full time editor for the book.