Rapid Learning Theory

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Paradigm

  • Prep your mind to do things much greater than yourself and to solve impossible problems. Understand that the only way to do that is to collaborate and not do it on your own.
  • Master cognitive overload - learn how to take take on learning projects of large scope, and even infinite scope, without getting crushed by cognitive overload. Do this for your next cycle, of 4 years or 10000 hours for genius learning. This means you expand your horizon to a minimum of 4 years out. This means using techniques to manage overload while preparing your neural structure to make new connections.
  • Scope the learning - or wrap your mind around the learning - by Mindmaps, brain dump, and hyperlinked miñdmap of all concepts.
  • Scope the learning technique - wrap yourind around unlimited routes to learning, which combine into a learning ecology
  • Engage in a physical learning environment - such as a Rapid Learning Facility
  • Scope human index of learning capacity - learn what is possible from peak performers so that you break through your limits
  • Master moral intelligence and humility for Right Purpose, which means you conquer ego and fixed mindset to collaborate, perform, and gain immortality.
  • After scoping, break content down into modules and parts, according to Module Based Design- whether for physical artifacts or higher-sector undertakings
  • Use humor and make friends with suffering

Techniques

  • Acc. to Atomic Habits, learning is done by repetition, not duration, of learning. Critical insight for 5 Minute Design feasibility and 5 Minute Lessons
  • Repetition is core of Time-binding. Establish methods of ongoing, micro time-binding which builds upon all ideas and prior work. Excellent techniques are wikis, mindmaps, journal, notepad, graphics tablet, etc - especially with use of both paper and advanced ICT tools.
  • Cultivate [[Moral Intelligence as a source of deep purpose, or drive.
  • RLF for builds, emotions, physical prowess, sociology, history, law, politics, pressing world issues, etc. World Game-like 'control room'
  • Cultivate a deep state of stewardship via agency, skills, ethics. Self-realization and self-actualization are prerequisites.
  • Time scale - 4-8 years to outlier (95%?, 2 sigma) performance starting from zero, and 4-8 years to Extreme Performance (99.9%, 3 sigma)

General Rapid Learning Theory

  • Establish purpose in the meaning of life. Once it becomes a shared vision of thriving, prosperity, positive psychology, and abundance mindset, then finding collaborators on the path is easy. This allows you to build the critical mass for movement-based transformation, an infinite source of energy for learning.
  • Utilize mindmaps to mindwrap - wrap your head around a concept to eliminate edge disturbance. Edge disturbance is reptilian brain fear.
  • Utilize mental hygiene of positive psychology. This is a large set of positive psychology tools that helps one to access unlimited energy. See [1]
  • Use Fab Tool Icons to collapse design with sourcing. Use this for tools and parts.

Specific Application to the Seed Eco-Home

It is possible for complete novices to produce high quality Open Source Product Development assets such as product websites, brochures, etc, for a house, or related machines. The intent here is mass Hackathons that fund development of product releases by crowd collaboration: getting sufficient buy-in to enable major forward progress on a product release, at least $150k.

Assets include:

  1. Render of the product - using SweetHome3D for attractive 3D render for CAD coming
  2. Diagram of the product - using Google Slides - arrows to parts - using a 3D screenshot or rendering of the product
  3. Blender explosion - if the Explosion Engine is created.
  4. FreeCAD workbench - if the process is refined enough to the point of complete ease.
  5. Interesting Icons - via Icon Howto - how to make super attractive icons as a novice.
  6. Attractive brochure - from template
  7. New house designs - completely buildable. From design - go to technical model by understanding interfaces and design guidelines.

Critical issues are to understand that:

  1. Templates, plugins, add-ons, user-friendly software, and some proprietary software - gets you to collaborative magic.
  2. Understanding that while an advanced workflow leads to professional-grade results - high quality and attractive results can also be obtained by using an easy-to-learn tool - which requires only minutes or under one hour to learn. There are many open sourcce tools to facilitate this.
  3. For design work - there are many parametric designs available that can be generated readily
  4. For design work - cross sections can be obtained etc. This is an example of work breakdown structure to minute parts that - while they are overwhelming as a whole - can be broken down into small parts with <1 hr learning curves.
  5. That using a development environment - such as OSE Linux - avails all critical software, and puts everyone on the same page. Understand: do not use a VM, use it off the USB or dual boot.
  6. The critical insight is that if we can identify all the powerful, easy-to-learn tools - that is the value that can engage thousands of people to produce meaningful results in realtime.

This is the promise of the Hackathon.

You design a product. You also can engage - $2100 level gets you a 14 day course as a bonus (early bird rate after the early bird deadline).

  • $75 for the 3 day experience. Free to Summer X participants, and inside crowd.
  • $105 for The Book. A coffee table book.
  • $2100 - for the 14 day crash course to solve your housing need.
  • Done via Kickstarter for marketing.
  • Risk management - with 300 minimum, we allocate $22,500 to a full time editor for the book.

Links