Wargaming: Difference between revisions

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(Added some more links under the “External Links” section)
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=Internal Links=
=Internal Links=
*[[Von Braun Syndrome]] / [[The Oppenheimer Issue]]
*[[Von Braun Syndrome]] / [[The Oppenheimer Issue]]
*[[Strategy Testing Interactive Games]] / [[Planspiel]]


=External Links=
=External Links=
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*[https://youtu.be/lYaDXZ2MI-k?si=aY2qiM2EhVORROOz A Video by the YouTube Channel “People Make Games” Titled “The Games Behind Your Government’s Next War” ] ( ‘’’~1 Hour, 12 Minute Watch’’’ )
*[https://youtu.be/lYaDXZ2MI-k?si=aY2qiM2EhVORROOz A Video by the YouTube Channel “People Make Games” Titled “The Games Behind Your Government’s Next War” ] ( ‘’’~1 Hour, 12 Minute Watch’’’ )
**It goes over the History, Applications, Ethical Concerns, and Actual Utility of Wargames (as well as non-war applications)
**It goes over the History, Applications, Ethical Concerns, and Actual Utility of Wargames (as well as non-war applications)
*[https://youtu.be/ZFP0k7K9v1s?si=LI-J0QMgAKE-spLl A Video by the YouTube Channel [[Perun]] Titled “I Wargamed with NATO - Inside the Cross Domain Command Wargame (2025) ] ( ‘’’~1 Hour Watch’’’ )
**Mentions a NATO wargame, How it was done, why it was done, and some ways it could have potentially been done better
**12:30 is where most of it starts (if you know about the backround already)
**It notably involved Multi Domain Operations/CDCC, aka also had [[Soft Power]] ,  Cyber, Information, and the Civilian Sector “Grey Cell”
***Also had a “Pre-Kinetic Phase” ,  the “Kinetic Fighting Phase” ,  “Post-Conflict Element” (supposedly in regard to refugees/idps/reconstruction?)
**50:24 is where they mention potential improvements/tweaks
**1:00:00 is on the topic of “Train Hard, Fight Easy” / One of the main advantages is not “loosing” when you loose/it costing trivial amounts of money/time so you should crank io the difficulty/try things out as much as possible

Latest revision as of 21:53, 11 January 2026

Basics

  • The application of the Social Technology of Strategy Games / Gaming to War, and in particular Strategy, Doctrine, and Decision Making about it
  • Not too relevant to OSE, HOWEVER the social technology can be used in a similar way to “stress test” plans/doctrine
  • There are however several fundimental limits to the process, and similar to how a “Clean Slidedeck and a White Guy with a British Accent” can sell policies leading to atrocities etc, one needs to be VERY careful poor statistics/weight values etc don’t “rig” a game towards a bad result

Internal Links

External Links

  • The Wikipedia Page on Wargames
  • A Video by the YouTube Channel “People Make Games” Titled “The Games Behind Your Government’s Next War” ( ‘’’~1 Hour, 12 Minute Watch’’’ )
    • It goes over the History, Applications, Ethical Concerns, and Actual Utility of Wargames (as well as non-war applications)
  • A Video by the YouTube Channel Perun Titled “I Wargamed with NATO - Inside the Cross Domain Command Wargame (2025) ( ‘’’~1 Hour Watch’’’ )
    • Mentions a NATO wargame, How it was done, why it was done, and some ways it could have potentially been done better
    • 12:30 is where most of it starts (if you know about the backround already)
    • It notably involved Multi Domain Operations/CDCC, aka also had Soft Power , Cyber, Information, and the Civilian Sector “Grey Cell”
      • Also had a “Pre-Kinetic Phase” , the “Kinetic Fighting Phase” , “Post-Conflict Element” (supposedly in regard to refugees/idps/reconstruction?)
    • 50:24 is where they mention potential improvements/tweaks
    • 1:00:00 is on the topic of “Train Hard, Fight Easy” / One of the main advantages is not “loosing” when you loose/it costing trivial amounts of money/time so you should crank io the difficulty/try things out as much as possible