Strategy Testing Interactive Games
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Basics
- Abbreviated “STIG” or “STIGs”
- The application of the principles of Modern, Multi-Domain, Wargaming to Issues Other Than War
- Mainly
- Emergency Response / Resiliency
- Stress Testing Strategy/Policy/Doctrine (in a manner far cheaper than doing so “in the real world” )
- Providing a manner for challenging of idea regardless of rank/prestige, that requires less risk/has less of a chance pf provoking outright ego driven arguments
- Determining potentially unknown Synergies / Unknown Unknowns or Black Swan Events before “finding out the hard way”
- Allowing an innovative way of interaction of SMEs , Stakeholders , and AHJs
- IE rather than exchange emails, or simply “wine and dine”, have a structured means of exchanging and testing ideas (albeit still with plenty of the other aspects there too!)
Internal Links
- Planspiel (The german word for this, related to/derived from Kreigspiel the compound word for Wargaming )
- Model UN
- An existing practice that relates to some of this
External Links
- A Video by the YouTube Channel “People Make Games” Titled “The Games Behind Your Government’s Next War” ( ‘’’~1 Hour 12 Minutes Long’’’ )
- At 55:33 it is mentioned “Wargaming is one method of doing that; you may want to call it Decision Gaming, or Crisis and Risk Gaming”
- This inspired me for the title of this page, but the name matter FAR LESS than actually benefiting from the practice, but you know me ( User: Eric ) and a good Backronym lol
- At 55:33 it is mentioned “Wargaming is one method of doing that; you may want to call it Decision Gaming, or Crisis and Risk Gaming”