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=Goal= | =Goal= | ||
The goal of [[Extreme Education]] is learning | The goal of [[Extreme Education]] is learning design-engineering-build skills in weeks compared to years in standard academic programs by combining open design, rapid learning facilities of kitted modular experiments, and direct usage (dogfooding) such that project-based learning meets end-use and enterprise opportunity. Thus builds upon [[Perry]]'s model of moral development and [[Sternberg]]'s model of acquiring wisdom through feedback from real consequences. | ||
=General Innovation= | =General Innovation= | ||
Latest revision as of 17:42, 22 February 2026
Goal
The goal of Extreme Education is learning design-engineering-build skills in weeks compared to years in standard academic programs by combining open design, rapid learning facilities of kitted modular experiments, and direct usage (dogfooding) such that project-based learning meets end-use and enterprise opportunity. Thus builds upon Perry's model of moral development and Sternberg's model of acquiring wisdom through feedback from real consequences.
General Innovation
- We ask what is best in the world
- We continue with a claim that some of our design is best in the world, best in class. Then we define what 'best in the world' means by attributes.
- We don't claim we have it already. But we explain closely how the 'best in the world' is highly achievable by collaboration.
- Explain the industry standard
- Explain the industry intertia
- And explain the requirements for breakthrough
- Key breakthrough points are product ecosystem, modularity, inclusion, collaboration, pattern language - all together integrated design and integrated enterprise.
- We explain how 'best in the world' is highly replicable, and therefore inclusive
- Then we present the public with a choice - with the positive psychology of 'do you want to be good or do you want to be great?' A la good is the enemy of great.
School
- Curriculum for Civilization Construction in every school.
- Create an elementary/high school version- encouraging capable kids to get inspired. Do a version especially for elementary/high school, or maybe make the main effort at that level so it can really be understood.