MicroHouse WebGL: Difference between revisions

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   <p>This webGL demo was made by <a href="http://www.3dcontent.be/">Michel Dhoore</a> based on the <a href="http://opensourceecology.org/" target="_blank">Open Source Ecology</a> microhouse designed by <a href="http://opensourceecology.org/wiki/Chris_Reinhart_Log#House_Layout/" target="_blank">Chris Reinhart</a>.</p><p><a href="http://www.sketchup.com/" target="_blank">Sketchup </a>was used to convert the existing file to collada(.dae) than the parts were redrawn, simplified, combined and converted to .json with <a href="http://www.blender.org/" target="_blank">Blender</a> to fit this demo.  <a href="http://www.gimp.org/" target="_blank">Gimp</a> was used for the textures. Coding, testing and debugging done with <a href="http://www.brackets.io/" target="_blank">Brackets</a>, <a href="http://www.mozilla.org" target="_blank">Firefox</a> and <a href="https://www.google.com/chrome/browser/desktop/index.html" target="_blank">Chrome</a>.</p><p>The following javascript libraries were used<br>
   <p>This webGL demo was made by <a href="http://www.3dcontent.be/">Michel Dhoore</a> based on the <a href="https://www.opensourceecology.org/" target="_blank">Open Source Ecology</a> microhouse designed by <a href="/wiki/Chris_Reinhart_Log#House_Layout/" target="_blank">Chris Reinhart</a>.</p><p><a href="https://www.sketchup.com/" target="_blank">Sketchup </a>was used to convert the existing file to collada(.dae) than the parts were redrawn, simplified, combined and converted to .json with <a href="https://www.blender.org/" target="_blank">Blender</a> to fit this demo.  <a href="http://www.gimp.org/" target="_blank">Gimp</a> was used for the textures. Coding, testing and debugging done with <a href="http://www.brackets.io/" target="_blank">Brackets</a>, <a href="https://www.mozilla.org" target="_blank">Firefox</a> and <a href="https://www.google.com/chrome/browser/desktop/index.html" target="_blank">Chrome</a>.</p><p>The following javascript libraries were used<br>
<a href="http://threejs.org/" target="_blank">three.js</a>    <a href="js/LICENSE.txt" target="_blank">(LICENSE)</a><br>
<a href="https://threejs.org/" target="_blank">three.js</a>    <a href="js/LICENSE.txt" target="_blank">(LICENSE)</a><br>
<a href="https://code.google.com/p/dat-gui/" target="_blank">dat-gui</a>    <a href="http://www.apache.org/licenses/LICENSE-2.0.html" target="_blank">(LICENSE)</a><br>
<a href="https://code.google.com/p/dat-gui/" target="_blank">dat-gui</a>    <a href="https://www.apache.org/licenses/LICENSE-2.0.html" target="_blank">(LICENSE)</a><br>
<a href="http://jquery.com/" target="_blank">jquery</a>    <a href="js/jquery_license.txt" target="_blank">(LICENSE)</a>   
<a href="https://jquery.com/" target="_blank">jquery</a>    <a href="js/jquery_license.txt" target="_blank">(LICENSE)</a>   
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Latest revision as of 07:36, 28 July 2019

microhouse technical model - webgl demo

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This webGL demo was made by Michel Dhoore based on the Open Source Ecology microhouse designed by Chris Reinhart.

Sketchup was used to convert the existing file to collada(.dae) than the parts were redrawn, simplified, combined and converted to .json with Blender to fit this demo. Gimp was used for the textures. Coding, testing and debugging done with Brackets, Firefox and Chrome.

The following javascript libraries were used
three.js (LICENSE)
dat-gui (LICENSE)
jquery (LICENSE)