Lathe Safety Simulator: Difference between revisions

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(Added some more links under the "External Links" section)
(Minor Clarification)
 
(6 intermediate revisions by the same user not shown)
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=Basics=
=Basics=
*A VR Training Game/Software for an Industrial Metal lathe
*A Free VR Training Game/Software for an Industrial Metal lathe
 
= [[User: Eric]] 's bit on it =
==Bad Aspects==
*It has a sort of unpolished "Half Life 1/2" kind of feel to it (also some of the audio effects were the same for objects hitting each other which was funny)
*The interface was a bit clunky at times (if instructions were missed / an error was made there wasn't a way (unless i missed it, which is a possibility) to go back or repeat the instructions)
*The locomotion was very limited (it only allowed for the press to teleport to selected area method)
 
==Good Aspects==
*Rather than make a detailed small dial, it used a HUD little pop-up bubble as the indicator for the amount of mm / degrees something was set to
*It was simple to follow, and very detailed (granted some parts, such as the motor switchboard, weren't very visually detailed/accurate short of maybe the E-Stop)
*Because it was so simple attempting to make something to a similar level would be easier than other examples


=Internal Links=
=Internal Links=
*
*[[InductVR (Beta) ]]


=External Links=
=External Links=
*[http://www.lathesafetysimulator.com/ The Website by the Developers of the Project]
*[https://store.steampowered.com/app/644660/Lathe_Safety_Simulator/ The Steam Store Page for Lathe Safety Simulator]
*[https://store.steampowered.com/app/644660/Lathe_Safety_Simulator/ The Steam Store Page for Lathe Safety Simulator]

Latest revision as of 23:12, 8 May 2021

Basics

  • A Free VR Training Game/Software for an Industrial Metal lathe

User: Eric 's bit on it

Bad Aspects

  • It has a sort of unpolished "Half Life 1/2" kind of feel to it (also some of the audio effects were the same for objects hitting each other which was funny)
  • The interface was a bit clunky at times (if instructions were missed / an error was made there wasn't a way (unless i missed it, which is a possibility) to go back or repeat the instructions)
  • The locomotion was very limited (it only allowed for the press to teleport to selected area method)

Good Aspects

  • Rather than make a detailed small dial, it used a HUD little pop-up bubble as the indicator for the amount of mm / degrees something was set to
  • It was simple to follow, and very detailed (granted some parts, such as the motor switchboard, weren't very visually detailed/accurate short of maybe the E-Stop)
  • Because it was so simple attempting to make something to a similar level would be easier than other examples

Internal Links

External Links