Problemsolving: Difference between revisions
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=About= | |||
Problemsolving is a skill. It can be taught. The first step in mastering problemsolving is recognizing its nature as a learnable skill. | |||
X is a skill. The essence of problemsolvingis understanding that anything can be X - and thus anything can be learned. | |||
=Some Hints= | |||
This is for solving pressing world issues: how to approach problems for fundamental solutions. | |||
#What problem are you trying to solve? Are you asking the correct question? Because insight here can give a ready solution. Ex. We're inventing a new house. No, we are just lowering the cost on existing prior art. | #What problem are you trying to solve? Are you asking the correct question? Because insight here can give a ready solution. Ex. We're inventing a new house. No, we are just lowering the cost on existing prior art. | ||
#How do you find out what you need to find out? 1. First principles 2. Ethics 3. Values | #What are the unsolved problems/unanswered questions in that area of endeavor? | ||
#How do you find out what you need to find out? 1. First principles and calculations. 2. Ethics 3. Values | |||
#Be creative. | |||
#Optimize performance to break the iron triangle. First define what that means. | |||
#Enlist the world to help. Create platforms, software, communication channels. | |||
#Think of fundamental solutions, not bandaids. | |||
#Create independent funding. Cross-subsidize, then core-subsidize. | |||
#How do you get the lifetime cost down 100x? | |||
#How do you get the lifetime performance down 100x? | |||
#How do you get the speed of build down 100x? Hint: swarms are a part of it. | |||
#Define what optimization means, define what robustness means. | |||
#Define a budget to get there. | |||
#Fundraise via the nonprofit sector to make this happen. | |||
#Educate people on this issue. | |||
=Exercises= | |||
#Apply this to developing an open source tractor, aquaponic greenhouse, and house-materials 3D printer. | |||
=Links= | |||
#[[OSE Problemsolving Method]] | |||
#[[General Principles of Swarm Development]] |
Latest revision as of 09:41, 2 May 2024
About
Problemsolving is a skill. It can be taught. The first step in mastering problemsolving is recognizing its nature as a learnable skill.
X is a skill. The essence of problemsolvingis understanding that anything can be X - and thus anything can be learned.
Some Hints
This is for solving pressing world issues: how to approach problems for fundamental solutions.
- What problem are you trying to solve? Are you asking the correct question? Because insight here can give a ready solution. Ex. We're inventing a new house. No, we are just lowering the cost on existing prior art.
- What are the unsolved problems/unanswered questions in that area of endeavor?
- How do you find out what you need to find out? 1. First principles and calculations. 2. Ethics 3. Values
- Be creative.
- Optimize performance to break the iron triangle. First define what that means.
- Enlist the world to help. Create platforms, software, communication channels.
- Think of fundamental solutions, not bandaids.
- Create independent funding. Cross-subsidize, then core-subsidize.
- How do you get the lifetime cost down 100x?
- How do you get the lifetime performance down 100x?
- How do you get the speed of build down 100x? Hint: swarms are a part of it.
- Define what optimization means, define what robustness means.
- Define a budget to get there.
- Fundraise via the nonprofit sector to make this happen.
- Educate people on this issue.
Exercises
- Apply this to developing an open source tractor, aquaponic greenhouse, and house-materials 3D printer.