Proofs of Concept: Difference between revisions
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=Introduction= | |||
The build goal of OSE is to produce a replicable city center, in the form of an educational-research facility - the OSE Campus. There is no modern analogue of this, but it can be described best as a combination of existing institutions. It is a mashup of the following: | |||
*University - except that quality education is provided to develop practical skills along with critical thinking ability | |||
*Factory - a center of production, except by flexible fabrication and immersion hands-on training | |||
*Farm - except not a factory farm, but a Factor e Farm - where we transcend norms and produce integrated living ecosystems that provide natural resources for creating advanced civilization | |||
*Lunar colony - except on Earth, where infrastructure is built and maintained with few imports, but instead - with a predominance of local resources | |||
*News station - in that it braodcasts news and developments continuously to educate the public about its culturally creative work | |||
*Sanatarium - where people are rejuvenated and inspired in a paradise of ecology and technology | |||
The enterprise model for the above is based on productive enterprise - both education and production of product-service systems. | |||
=Required Proofs of Concept= | |||
In order to attain the above, a number of Proofs of Concept are required to make the above package feasible. These proofs include the costs involved, time to build, social contracts and governance, productivity, teachability and understandability, quality control, crowd development processes, energy considerations, land use consideration, legal restriction, and so on. | |||
'''Cost''' | |||
In order to make the above feasible, low cost must be obtained. OSE's goal is to achieve this: (1) via open product and system design, which is free from competitive waste, (2) use of local resources, including training the people themselves in Extreme Manufacturing to build things as teams with high levels of quality control and rapid learning. | |||
'''Complexity''' | |||
The complete infrastructure for running civilization is required for the OSE Campus, and our way to reduce the complexity and cost is to use modular design. Using modular design, similar flexible components are used to create many parts of the infrastructure. This simplifies design, reduces time of build, and makes the entire process more understandable. | |||
=Proofs of Concept Achieved= | |||
We have attained proofs of concept of single-day machine builds, weekend house builds, autonomous replication from our plans, and revenue generation from workshops. | We have attained proofs of concept of single-day machine builds, weekend house builds, autonomous replication from our plans, and revenue generation from workshops. | ||
Next proofs of concept are open source CAD toolchain, open source collaborative video toolchain, open source landscape design toolchain, collaborative graphics design, collaborative greenhouse design, collaborative nursery design, collaborative Tractor Construction Set design, outsourced production model, replicable workshop model, feasible permaculture model. | Next proofs of concept are open source CAD toolchain, open source collaborative video toolchain, open source landscape design toolchain, collaborative graphics design, collaborative greenhouse design, collaborative nursery design, collaborative Tractor Construction Set design, outsourced production model, replicable workshop model, feasible permaculture model. |
Revision as of 19:20, 4 May 2015
Introduction
The build goal of OSE is to produce a replicable city center, in the form of an educational-research facility - the OSE Campus. There is no modern analogue of this, but it can be described best as a combination of existing institutions. It is a mashup of the following:
- University - except that quality education is provided to develop practical skills along with critical thinking ability
- Factory - a center of production, except by flexible fabrication and immersion hands-on training
- Farm - except not a factory farm, but a Factor e Farm - where we transcend norms and produce integrated living ecosystems that provide natural resources for creating advanced civilization
- Lunar colony - except on Earth, where infrastructure is built and maintained with few imports, but instead - with a predominance of local resources
- News station - in that it braodcasts news and developments continuously to educate the public about its culturally creative work
- Sanatarium - where people are rejuvenated and inspired in a paradise of ecology and technology
The enterprise model for the above is based on productive enterprise - both education and production of product-service systems.
Required Proofs of Concept
In order to attain the above, a number of Proofs of Concept are required to make the above package feasible. These proofs include the costs involved, time to build, social contracts and governance, productivity, teachability and understandability, quality control, crowd development processes, energy considerations, land use consideration, legal restriction, and so on.
Cost In order to make the above feasible, low cost must be obtained. OSE's goal is to achieve this: (1) via open product and system design, which is free from competitive waste, (2) use of local resources, including training the people themselves in Extreme Manufacturing to build things as teams with high levels of quality control and rapid learning.
Complexity The complete infrastructure for running civilization is required for the OSE Campus, and our way to reduce the complexity and cost is to use modular design. Using modular design, similar flexible components are used to create many parts of the infrastructure. This simplifies design, reduces time of build, and makes the entire process more understandable.
Proofs of Concept Achieved
We have attained proofs of concept of single-day machine builds, weekend house builds, autonomous replication from our plans, and revenue generation from workshops.
Next proofs of concept are open source CAD toolchain, open source collaborative video toolchain, open source landscape design toolchain, collaborative graphics design, collaborative greenhouse design, collaborative nursery design, collaborative Tractor Construction Set design, outsourced production model, replicable workshop model, feasible permaculture model.