Proofs of Concept

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Introduction

The build goal of OSE is to produce a replicable city center, in the form of an educational-research facility - the OSE Campus. There is no modern analogue of this, but it can be described best as a combination of existing institutions. It is a mashup of the following:

  • University - an institution of learning, except that quality education is provided to develop practical skills along with critical thinking ability
  • Factory - a center of production, except by flexible fabrication, immersion hands-on training, and social production
  • Farm - except not a factory farm, but a Factor e Farm - where we transcend norms and produce integrated, regenerative ecosystems that give birth to advanced civilization
  • Lunar colony - an autonomous settlement except that it's on Earth, where infrastructure is built and maintained with few imports, but instead - with a predominance of local resources
  • News station - in that it broadcasts its developments continuously to educate the public about its cultural creative work
  • Sanatarium - where people are rejuvenated, driven sane, and inspired in a life-giving environment

The enterprise model for the above is based on productive enterprise that includes education and production, while developing 8 Forms of Capital.

Required Proofs of Concept

In order to attain the above, a number of Proofs of Concept are required to make the above package feasible. These proofs include the costs involved, time to build, social contracts and governance, productivity, teachability and understandability, quality control, crowd development processes, energy considerations, land use consideration, legal restriction, and so on.

Cost In order to make the above feasible, low cost must be obtained. OSE's goal is to achieve this: (1) via open product and system design, which is free from competitive waste, (2) use of local resources, including training the people themselves in Extreme Manufacturing to build things as teams with high levels of quality control and rapid learning.

Complexity The complete infrastructure for running civilization is required for the OSE Campus, and our way to reduce the complexity and cost is to use modular design. Using modular design, similar flexible components are used to create many parts of the infrastructure. This simplifies design, reduces time of build, and makes the entire process more understandable.

Simplicity The design of the OSE Campus enterprise community is intended to be as simple as possible, but no simpler.

Design/Build Time In order to be executable and replicable, the OSE Campus model must follow timelines and budgets for completion. To facilitate this, we are producing open, flexible design, and optimizing build times via Extreme Manufacturing. Extreme Manufacturing is the optimization of build for teams working in parrallel. Success of Extreme Manufacturing is attained when the build time of X with one person is can be reduced to X/N (or even less) when the number N of people are avalable for the build. We are currently designing the number of participants to be on the order of 100 in parallel. This provides extreme efficiencies of production that can outcompete the factory production model - becuase the build process is enriching to the individuals that engage in it.

Value Production Model The Extreme Manufacturing model brings with it the possibility of social production - where the production experience is social, educational, and rewarding. The big point for OSE is that we help people break through the limits of what they think they can do. As such, we are changing society's consciousness towards autonomy - and creating more people who believe that OSE's mission can be accomplished.

Replicability, Quality, and Scalability In order to move forward with OSE's work - our designs have to be quality and easy to replicate. To achieve this, it is critical that we gain a critical mass of development that will provide the necessary quality improvements over time. At a certain point of quality and service, the designs have a chance of going viral, leading to high replicability.

Education, Access, and Democracy In order to make our work highly scalable in terms of group builds - we need to train and educate people on the use of common and accessible tools. To this end, we use as much of open source software and hardware as possible. In fact, we belive that society will regain control over its technology only when people are widely involved - thus democratizing the production process. Our work revolves around technological democracy - as technology is power - so democratic technology is the only way that we can foresee democratic power becoming a reality.

Swarming In order to promote masses of people from the top 20% of the world (1 billion market) getting involved in development on a large scale, we are developing crowd-based techniques of collaborative development. These areas of collaboration include collaborative CAD, video production, site design, graphics design, open source nursery, aquaponics, and crowd prototyping.

Goverance In order to achieve an effective organization, innovative governance models for the development process, land tenure, facility management, conflict resolution, and other aspects of the social contract have to be developed.

Open Enterprise In order to fuel the project with revenue to continue improvements, we promote the concept of the Distributive Enterprise. The distributive enerprise a regenerative enterprise which shares its know-how freely with others to promote the distribution of wealth. To promote mass parallel involvement beyond the limits of voluntary effort - we need to promote livelihoods that contribute to further development of the GVCS Campus.

Complete Set The GVCS is intended to be a complete set that allows any community to build an advanced civilization wherever there is access to air, water, sunlight, rocks, and plants. Can we really use the GVCS to provide a modern standard of living from local resources and solar energy? That is what our experiment intends to discover as all of the tools are built - at which point we will evaluate if the GVCS is a universal constructor capable of the task it is designed for.

Open Organization In order for the OSE campus to be replicable, all of its design, including enterprise design, must be open source. Thus, we are documenting the organizational aspects of OSE campus development in our Development Template.

Proofs of Concept Achieved

We have attained proofs of concept of single-day machine builds, weekend house builds, autonomous replication from our plans, and revenue generation from workshops to the tune of $10k revenue from a weekend workshop.

Next proofs of concept are open source CAD toolchain, open source collaborative video toolchain, open source landscape design toolchain, collaborative graphics design, collaborative house design, collaborative nursery design, collaborative Tractor Construction Set design, outsourced production model, replicable training workshop model, and replicable production permaculture model. Not to mention Distributed Market Substitution.

Specifics