STEAM Camp Finances: Difference between revisions

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*Revenue per person - $1350 per seat, 9 days
*Revenue per person - $1350 per seat, 9 days
*50% revenue share of net
*50% revenue share of net with Instructor.
*Dev Kit B0M - $300
*Dev Kit B0M - $300
*9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.  
*9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.  
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*budget of $12k gross, $5k for the Superstar Instructor for 5 days
*budget of $12k gross, $5k for the Superstar Instructor for 5 days
*$1k venue - or if free, this goes into the 50/50 share of savings
*$1k venue - or if free, this goes into the 50/50 share of savings
*, $1k video and publicity, $1k admin staff, $1500 (12.5% of gross goes to OSE) + anything above baseline budget is shared 50/50 with Instructor. Superstar Instructor attracts their audiences to the Camp - 12 people need to register for above costs to be met ($1k per seat).
*$1k video and publicity, $1k admin staff, $1500. Superstar Instructor helps attract more participants - 12 people need to register, see below
 


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Revision as of 16:12, 21 September 2019

  • Revenue per person - $1350 per seat, 9 days
  • 50% revenue share of net with Instructor.
  • Dev Kit B0M - $300
  • 9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.
  • Invite the others who are already doing cutting edge stuff to present, with the last 5 days of STEAM Camps being Project Days dedicated specifically to creating a simple, viable 3D printed product of some sort.
  • budget of $12k gross, $5k for the Superstar Instructor for 5 days
  • $1k venue - or if free, this goes into the 50/50 share of savings
  • $1k video and publicity, $1k admin staff, $1500. Superstar Instructor helps attract more participants - 12 people need to register, see below

edit

Prototyping Kit BOM

Around 300, plus 100 in project materials

  • Printer parts - 200
  • Motor parts - 20
  • Motor controller parts - 20
  • Circuit maker parts - 20
  • Battery pack parts - 20
  • Tools - 20