STEAM Camp Finances: Difference between revisions
		
		
		
		
		
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Revision as of 16:36, 4 March 2020
March 2020
- Steam Camp Cost - Revenue Visualizer/Calculator
- This embed is editable directly.  Update the yellow fields to change the calculations!
- Change fixed and variable costs to see total Net Revenue in upper table
- Adjust # days and extra instructor count to see hourly return on time in lower table
 
September 2019
This is for initial STEAM Camps during the development phase of the STEAM Camps.
- Revenue per person - $1350 per seat, 9 days
- 50% revenue share of net with Instructor.
- Dev Kit B0M - $300
- 9 Day STEAM Camp. Focus on 4 first days Boot Camp in OSE methods.
- Invite the others who are already doing cutting edge stuff to present, with the last 5 days of STEAM Camps being Project Days dedicated specifically to creating a simple, viable 3D printed product of some sort.
- $1k venue - or if free, this goes into the 50/50 share of savings
- $1k video and publicity, $1k admin staff.
Prototyping Kit BOM
The January STEAM Camp had a $521 cost of materials.
- Around 500 in materials for D3D Universal package + experiments + project materials; $250 printer, $200 Pi Tablet
Evolution Notes
- Once the video instructionals for the STEAM Camp are perfected, then the Remote Participation option becomes much more attractive. Both on-site and remote people should be watching the instructional videos for the builds instead of listening to the instructor - the instructor is there only for clarification. Video person attends and works on inserting the clarifications into the videos for future events.
- Another future product could be video collections. Otherwise, all video is published freely.