KiCad 101: Difference between revisions
Jump to navigation
Jump to search
(Created page with "#start a project. You start by editing a diagram, not the physical layout reality. That is called a schematic. the schematic is later converted into a physical layout. #Drag a...") |
(→Links) |
||
Line 6: | Line 6: | ||
=Links= | =Links= | ||
*See [[Pieter Log]] for tutorial on building a DIY Arduino in KiCad, up to drilling/milling with [[D3D Universal]] | *See [[Pieter Log]] for tutorial on building a DIY Arduino in KiCad, up to drilling/milling with [[D3D Universal]]. There is also a link to a tutorial video. |
Revision as of 19:22, 12 March 2020
- start a project. You start by editing a diagram, not the physical layout reality. That is called a schematic. the schematic is later converted into a physical layout.
- Drag and drop components into the design
- You must then connect them, and verify the design for connection errors.
- Once you have the schematic, you can add physical reality to it. This consists of moving components around and rotating them in order to make the easiest connections. adding footprints for components and wire thicknesses. The footprints concept is that any component can come in various packages (or size/shape). We must specify exactly which package we are using.
- Once we add packages and wires, we save the layout ,
Links
- See Pieter Log for tutorial on building a DIY Arduino in KiCad, up to drilling/milling with D3D Universal. There is also a link to a tutorial video.