D3D Grid: Difference between revisions

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== Design Idea and Goal ==
== Design Idea and Goal ==


Convert the design of the [[D3D Universal]] to adhere to a grid-based standard. To accomplish this, this to consider:
Convert the design of the [[D3D Universal]] to adhere to a grid-based standard. To accomplish this, here are some considerations:
* Printed pieces would need (minor?) changes so that screw-holes match the grid
* Printed pieces would need (minor?) changes so that screw-holes match the grid
* Baseplate layout (and parts that connect to it) has to match the grid
* Baseplate layout (and parts that connect to it) has to match the grid
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* OpenStructures https://openstructures.net/
* OpenStructures https://openstructures.net/
* Contraptor http://www.contraptor.org/
* Contraptor http://www.contraptor.org/
*Bitbeam https://bitbeam.org/2012/08/25/bitbeambot-the-complete-kit/
* OpenBeam https://github.com/ttstam/OpenBeam
* OpenBeam https://github.com/ttstam/OpenBeam
** few pieces for 3D printer
** few pieces for 3D printer

Revision as of 17:24, 26 April 2020


HintLightbulb.png Hint: Design Proposal: Please comment and improve!

Design Idea and Goal

Convert the design of the D3D Universal to adhere to a grid-based standard. To accomplish this, here are some considerations:

  • Printed pieces would need (minor?) changes so that screw-holes match the grid
  • Baseplate layout (and parts that connect to it) has to match the grid

Goals

  • Make the design more modular and "Lego-like"
  • Grid constraints could make future part design more simple
  • Grids make parts and assembly more predictable
  • Parts have the (increased) potential to be used in ways not imagined before

Grid-based standards

References

  • How to Make Everything Ourselves: Open Modular Hardware [1]