D3D Grid: Difference between revisions
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*Bitbeam https://bitbeam.org/2012/08/25/bitbeambot-the-complete-kit/ | *Bitbeam https://bitbeam.org/2012/08/25/bitbeambot-the-complete-kit/ | ||
* OpenBeam https://github.com/ttstam/OpenBeam | * OpenBeam https://github.com/ttstam/OpenBeam | ||
** Bitbeambot parts [https://bitbeam.org/2012/08/25/bitbeambot-the-complete-kit/] | |||
** few pieces for 3D printer | ** few pieces for 3D printer | ||
** seems dormant/abandoned | ** seems dormant/abandoned |
Revision as of 10:32, 27 April 2020
Design Idea and Goal
Convert the design of the D3D Universal to adhere to a grid-based standard. To accomplish this, here are some considerations:
- Printed pieces would need (minor?) changes so that screw-holes match the grid
- Baseplate layout (and parts that connect to it) has to match the grid
Goals
- Make the design more modular and "Lego-like"
- Grid constraints could make future part design more simple
- Grids make parts and assembly more predictable
- Parts have the (increased) potential to be used in ways not imagined before
Grid-based standards
- GridBeam
- OpenStructures https://openstructures.net/
- Grid and design "manual" (PDF, 2 pages) [1]
- Contraptor http://www.contraptor.org/
- Bitbeam https://bitbeam.org/2012/08/25/bitbeambot-the-complete-kit/
- OpenBeam https://github.com/ttstam/OpenBeam
- Bitbeambot parts [2]
- few pieces for 3D printer
- seems dormant/abandoned
References
- How to Make Everything Ourselves: Open Modular Hardware [3]