Extreme Enterprise Book: Difference between revisions

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#Regulatory Climate Map - a map of locations and explanations regarding zoning, inspection schedules
#Regulatory Climate Map - a map of locations and explanations regarding zoning, inspection schedules
#Mapping the Supply Chains of Building Materials
#Mapping the Supply Chains of Building Materials
#The Open Source Materials Production Facility: CEB, straw infill, lumber, 3D printed plumber, solar concrete, rebar, strawboard, 3D printed wikihouse plumber, rock, pervious concrete, hydrogen, paint, stain.
#The Open Source Materials Production Facility: CEB, straw infill, lumber, 3D printed plumber, solar concrete, rebar, strawboard, 3D printed wikihouse plumber, 3D printed house panels, rock, pervious concrete, hydrogen, paint, stain.

Revision as of 15:59, 29 August 2020

Methodology

Introduction

The XE Book serves multiple purposes:

  1. Clear organizational point regarding the content outcome of an Extreme Enterprise event.
  2. Extended manual for enterprise startup
  3. Basis for an Abridged, popular version of the book. Enlist a publisher as one of the participant-clients.
  4. First in a save the world series of manuals for Movement Entrepreneurs. The intent is a serious work on solving a major world issue by collaboration, and always only the beginning. Solving Pressing World Issues Book Series.
  5. Gamification for solving pressing world issues - the gamified version leverages the sit-on-ass industry to solve a pressing world issue by developing the most effective way to build a house in a game environment.

Table of Contents

The nature of the work is an enterprise blueprint, for techniques applicable to other pressing world issues. The model of change involves a proven technology baseline, and ambitious raise-the-bar add-ons of solar hydrogen for the related energy and transportation parts.

Part 1: Technology

  1. Introduction: Housing Without Debt
  2. Open Source Ecology
  3. Open Building Institute
  4. How to Design a House - 160 pages of OBI material
  5. Seed Home Design Overview: walking through foundation, floor, walls, roof, utilities, and expandability with design rationale.
  6. Modular Breakdown of the Seed Home
  7. The FreeCAD House Design Workbench
  8. The Sweet Home Design Library: designs and renderings in Sweet Home.
  9. Seed Home Technology: Foundation and Helical Piles
  10. Foundation and Pile Calculations and Calculators
  11. Floors
  12. Walls
  13. Roof
  14. Utilities
  15. Interior Utility Panel
  16. Exterior Utility Panel
  17. PV System
  18. Temperate Zone Biodigester
  19. Landscaping
  20. Aquaponic Greenhouse Add-On
  21. 3D Printing for Construction - reducing cost further with a large-scale 3D Printer Infrastructure for producing Building Materials from Waste
  22. Appendix A: The Solar Hydrogen Homestead: a house that produces all its energy and recycles all of its waste.
  23. Appendix B: The Solar Car

Part 2: Collaborative Design and Build

  1. OSE Linux 101
  2. Sweet Home 101
  3. Sweet Home 3D Part Library and Modifications
  4. FreeCAD 101
  5. FreeCAD Part Library and Modifications
  6. FreeCAD Spreadsheets for Generating BOMs
  7. FreeCAD Design Workbench for the Seed Home: Crash Course on the Design Workbench
  8. House Design Software - FreeCAD Spreadsheets
  9. House Design Software Gamification - MMO. Creative game where people actually develop build techniques. People build things in real life and assemble them in sequence to simulate a swarm build.
  10. Module Breakdown of Technology Dev
  11. Module Breakdown of Enterprise Dev
  12. Role Breakdown of Technology Dev
  13. Role Breakdown of Enterprise Dev
  14. Designing Extreme Build Workflows - for both solo, 2 person, and large team. Tricks for each.

Part 3: Enterprise

  1. OSE/OBI Brand Seed Home website - template if you want to start your own
  2. OSE/OBI certification - Training Requirements and
  3. Movement Entrepreneurship in a Box: OSE Chapters and collaborative design for solving Pressing World Issues
  4. Enterprise Blueprints: Planning the Integrated Distributive Enterprise for Housing: Education, Production, Machines, Crowdsourcing, Outsourcing Fabrication, In-House Fabrication, Collaboration Strategy Recruiting, Marketing, Expanding Scope, Funding
  5. The Extreme Enterprise Model
  6. Finances: Revenue Model, Budgets, and Revenue Projections. Reducing the prep phase. Funding the enterprise through a short prep phase.
  7. Recruiting: building an on-demand production team. Local and online resources and costs. European gig economy. Finding and iring a Production Manager, and hiring a Product Manager. Hiring video production. Hiring crowdfunding assistance: HeroX, Crowd Supply, and Kickstarter.
  8. Contracts: how to make clear agreements.
  9. Operations: production facility for part prep, assembly, and shipping, multipurpose Microfactory. Applications to houses and 3D Printers.
  10. Production Management - how to train your Production Manager.
  11. The Product Manager: taking the product out of your hands so you can lead.
  12. Managing Incentives and Risk - motivating participants for collaboration and creating structures for continued development.
  13. Building a web page for your Distributive Enterprise: ride on someone else's platform, install your own on Hetzner unmanaged server
  14. Video production: the open source video studio, and filming infrastructure. The Perfect Film Formula
  15. The Heavyweight Campaign: combining the HeroX Incentive Challenge (large 4-head printer + plastic recycling), Crowd Supply (high T printer), Kickstarter (book), and Extreme U (energy).
    1. Kickstarter Organization -
    2. Incentive Challenge Organization - for assisting in the campaign upon launch. 3D Printer. Generic Incentive Challenge rules for collaboration.
    3. Crowd Supply Campaign - revenue funds product development for this. High Temperature Printer - making all types of parts. High T printer is also part of large 3D printer. Initial high T prototype is built in late 2020.
    4. Extreme U campaign - raising the bar at the University
  16. The Helical Pile Production Enterprise
  17. The 3D Printed Construction Products Enterprise
  18. Construction Management
  19. Site assessment for buildings
  20. Sourcing land - websites and resources, how to assess it, and how to buy it. Distributed financing through loans and co-funding agreements. Distributed land trust creation.
  21. Organizing Extreme Build Events to assist in the Build Week
  22. Understanding BOM Substitution
  23. Design Modifications for the Seed Home
  24. Building Package for Your Building Department. Engineering.
  25. Modifications - the art of adapting design to a specific builder
  26. Regulatory Climate Map - a map of locations and explanations regarding zoning, inspection schedules
  27. Mapping the Supply Chains of Building Materials
  28. The Open Source Materials Production Facility: CEB, straw infill, lumber, 3D printed plumber, solar concrete, rebar, strawboard, 3D printed wikihouse plumber, 3D printed house panels, rock, pervious concrete, hydrogen, paint, stain.