Extreme Enterprise Hackathon Design: Difference between revisions
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=Design= | =Design= | ||
General design: masses fund it, masses participate in numerous tasks to which they are educated to collaborate upon, and peak performers are paid to help attract the masses, and $150k proto budget is disbursed in the 3 days, not before or after to keep the intensity up. | General design: masses fund it, masses participate in numerous tasks to which they are educated to collaborate upon, and peak performers are paid to help attract the masses, and $150k proto budget ($75/person) is disbursed in the 3 days, not before or after to keep the intensity up. Main roles are architecture, design, prototype, document. Documentation is the masses - enabled by collaborative literacy. Architecture is the heavyweight modular product management. Design is the SMEs, and prototype is the reification | ||
*Minimum of 2000 people - event is not held unless 2000 people commit. This allows for a significant prototyping budget, and jobs to be created for the lead organizers based on outcome. Proper incentivization. | *Minimum of 2000 people - event is not held unless 2000 people commit. This allows for a significant prototyping budget, and jobs to be created for the lead organizers based on outcome. Proper incentivization. |
Revision as of 16:16, 6 November 2020
Design
General design: masses fund it, masses participate in numerous tasks to which they are educated to collaborate upon, and peak performers are paid to help attract the masses, and $150k proto budget ($75/person) is disbursed in the 3 days, not before or after to keep the intensity up. Main roles are architecture, design, prototype, document. Documentation is the masses - enabled by collaborative literacy. Architecture is the heavyweight modular product management. Design is the SMEs, and prototype is the reification
- Minimum of 2000 people - event is not held unless 2000 people commit. This allows for a significant prototyping budget, and jobs to be created for the lead organizers based on outcome. Proper incentivization.
- Extreme_Enterprise_Event_Design#Extreme_Rules
Breakdown
- Extreme_Enterprise_Task_Breakdown#Tech_Tasks
- Extreme Enterprise Task Breakdown
- Extreme_Enterprise_Task_Breakdown#Business.2FMarketing.2FFunding_Roles
- Extreme Enterprise Role Architecture
More
- Icons - can be a team for generating these
- Diagrams for publication - generate an attractive graphic from a description. Diagram + concept in one person.
- Part Libray - BOM Generation - Cost - FreeCAD Workbench
- Renders - of the thing.
- Infographic protocol - devise a protocol for publication graphics beyond infographic protocol
- Machine infographic protocol - already exists