Faux Fur: Difference between revisions

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(Added some more links under the "Internal Links" section)
(Added some more links under the "Internal Links" section)
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=Internal Links=
=Internal Links=
*[[Fleece]] (similar concept, uses "Textile Napping" instead of shearing it seems?)
*[[Felt]] similar use case/concept but made via a different process (also less [[Tensile Strength]] ?)
*[[Felt]] similar use case/concept but made via a different process (also less [[Tensile Strength]] ?)
*[[Flocking]] (a process that can give similar results, but is typically used for things like [[Architectural Models]] for grass, and other greenery )
*[[Flocking]] (a process that can give similar results, but is typically used for things like [[Architectural Models]] for grass, and other greenery )

Revision as of 03:05, 20 December 2020

Basics

  • Standard Textiles, made to simulate the feeling of animal pelts (often without skin too, just a cloth substrate)
  • Usually done via having a [[Pile Textile? with occasional "loops", then slicing these loops
  • Also probably the same tech for those not felt, but felt like textiles?

Internal Links

  • Fleece (similar concept, uses "Textile Napping" instead of shearing it seems?)
  • Felt similar use case/concept but made via a different process (also less Tensile Strength ?)
  • Flocking (a process that can give similar results, but is typically used for things like Architectural Models for grass, and other greenery )

External Links