How to Learn 101: Difference between revisions

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*Understanding design diagrams for anything, such as a car listing al components
*Understanding design diagrams for anything, such as a car listing al components
*Transforming design diagram to [[APL]] via [[vBOM]]s
*Transforming design diagram to [[APL]] via [[vBOM]]s
*Structure of all knowledge
*How we perceive - [[General Semantics]]
*How we learn via [[Neuroplasticity]] and [[Habit Formation]]
*[[Edge of Knowledge]] - concept of understanding what the current limit and theoretical limit of knowledge is in every area of endeavor, including its historical evolution

Revision as of 13:43, 30 May 2024

  • Improving quality of outcome.thrpugh various non formal routes of learning across all types of disciplines - exampleLaw Degree without Law School.
  • How to start institutions competitive with existing but broken institutions such as the UN which does unchi shimasu.
  • Various 'How to be your own' topics such as archirltect, lawyer, etc. upgrade existing resources such as books with software, automation, BPM software, publishing, design, engineering software, etc.
  • How to learn character
  • How to learn peak performance
  • How to learn to take care of your body, health, strength, flexibility, coordination, capabilities, etc
  • Understanding processes, such as OSPD
  • Understanding design diagrams for anything, such as a car listing al components
  • Transforming design diagram to APL via vBOMs
  • Structure of all knowledge
  • How we perceive - General Semantics
  • How we learn via Neuroplasticity and Habit Formation
  • Edge of Knowledge - concept of understanding what the current limit and theoretical limit of knowledge is in every area of endeavor, including its historical evolution