Taxonomy Specification: Difference between revisions

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This is the specification of the taxonomy that OSE aims to create.
*Capable of organizing an unlimited number of projects, topics, sectors, disciplines, and other areas of civilization redesign
*Capable of organizing an unlimited number of projects, topics, sectors, disciplines, and other areas of civilization redesign
*Time-binds onto existing common [[Transformation Invariant]] taxonomies, to address the forgetting of names (forgetting how to call something for which one is looking)
*Time-binds onto existing common [[Transformation Invariant]] taxonomies, to address the forgetting of names (forgetting how to call something for which one is looking)
*Version history must exist
*Version history must exist
*For development taxonomy, follows a taxonomy that builds upon industry standards and adopts and changes required for abundance-based civilization.
*For development taxonomy, follows a taxonomy that builds upon industry standards and adopts and changes required for abundance-based civilization.

Latest revision as of 19:31, 26 November 2024

This is the specification of the taxonomy that OSE aims to create.

  • Capable of organizing an unlimited number of projects, topics, sectors, disciplines, and other areas of civilization redesign
  • Time-binds onto existing common Transformation Invariant taxonomies, to address the forgetting of names (forgetting how to call something for which one is looking)
  • Version history must exist
  • For development taxonomy, follows a taxonomy that builds upon industry standards and adopts and changes required for abundance-based civilization.