Collaboration Architecture 101: Difference between revisions
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*For culture, the approach is new ways of doing things, etc. | *For culture, the approach is new ways of doing things, etc. | ||
*In all cases, we break down the field of endeavor into parts, as in [[Modular Design]] | *In all cases, we break down the field of endeavor into parts, as in [[Modular Design]] | ||
*For all cases, we look for primitive elements, such as phonics for learning reading, pattern languages for design, construction sets for technology, mental models of philosophy for | *For all cases, we look for primitive elements, such as phonics for learning reading, pattern languages for design, architectures, algorithms, construction sets for technology, mental models of philosophy for institutions, etc. | ||
*We [[Time-Bind]], or stand on the shoulders of giants. Hence [[History]] of everything and a study of industry standards is a helpful beginning. | *We [[Time-Bind]], or stand on the shoulders of giants. Hence [[History]] of everything and a study of industry standards is a helpful beginning. | ||
*With a breakdown, we can start developing the parts, knowing that we are developing [[Complex Systems]], and thus a comprehensive, interdisciplinary, inclusive, intersectoral, open, collaborative, holistic method must be used | |||
*Then we document the technical aspects using wikis, cloud editable documents, file repos, CAD, computer code for automation, etc. | |||
*We generate libraries and construction sets, so many physical or cultural artifacts/products can be designed. | |||
=Links= | =Links= | ||
*[[Collaboration Architecture#Summary]] | *[[Collaboration Architecture#Summary]] |
Revision as of 00:27, 7 December 2024
Technique
Starting with Principles of Collaborative Literacy, we see a need for true collaboration. Once this happens, we seek out the technical skills. At OSE, the practical aspect means large-scale collaborative development of culture and institutions via knowhow. Knowhow is the technology or howto of executing ideas. If grounded in moral intelligence, humane progress follows. Such as Drucker, who was on a quest to make enterprise both efficient and humane, or social leaders such as Douglass who sought to end slavery. Today man is still fighting the machine, proverbially and literally, thus the need for true collaboration in the modern day.
Mundane Ascpects
- Development can apply to technology artifacts, to culture, economies, to institutions, to anything.
- For products, standard techniques of Product Development are used.
- For economies, the product may be Open Sector Enterprise
- For culture, the approach is new ways of doing things, etc.
- In all cases, we break down the field of endeavor into parts, as in Modular Design
- For all cases, we look for primitive elements, such as phonics for learning reading, pattern languages for design, architectures, algorithms, construction sets for technology, mental models of philosophy for institutions, etc.
- We Time-Bind, or stand on the shoulders of giants. Hence History of everything and a study of industry standards is a helpful beginning.
- With a breakdown, we can start developing the parts, knowing that we are developing Complex Systems, and thus a comprehensive, interdisciplinary, inclusive, intersectoral, open, collaborative, holistic method must be used
- Then we document the technical aspects using wikis, cloud editable documents, file repos, CAD, computer code for automation, etc.
- We generate libraries and construction sets, so many physical or cultural artifacts/products can be designed.