Building a Team: Difference between revisions
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As the OSE project evolves towards a world-class open source product development platform - the need emerges for a scalable strategy for motivating and retaining development talent. | As the OSE project evolves towards a world-class open source product development platform - the need emerges for a scalable strategy for motivating and retaining development talent. | ||
We have already demonstrated measurable success in recruitment. This includes 600+ [[True Fans]] and growing, 3 full time OSE developers ([[Marcin]], [[Aaron]], [[Yoonseo]]), 3 current [[DPV]] ([[Jose]], [[Brianna]], [[Andrew]]), several [[Replication]]s including 2 | We have already demonstrated measurable success in recruitment. This includes 600+ [[True Fans]] and growing, 3 full time OSE developers ([[Marcin]], [[Aaron]], [[Yoonseo]]), 3 current [[DPV]]s ([[Jose]], [[Brianna]], [[Andrew]]), several [[Replication]]s including 2 enterprise startups, collaboration with [[Team Wikispeeed]], collaboration with [[Creation Flame]], and over 100 active wiki contributors. | ||
To extend our open product development method towards rapid, agile (beta product release in 3 months with 3 monthly prototyping cycles while maintaining high quality control standards and producing complete documentation), parallel, scalable (extendable to any number of projects) development platform requires an improved human resources strategy. | |||
=Problem Statement= | =Problem Statement= |
Revision as of 17:57, 18 April 2012
Last Updated April 18, 2012.
Abstract
As the OSE project evolves towards a world-class open source product development platform - the need emerges for a scalable strategy for motivating and retaining development talent.
We have already demonstrated measurable success in recruitment. This includes 600+ True Fans and growing, 3 full time OSE developers (Marcin, Aaron, Yoonseo), 3 current DPVs (Jose, Brianna, Andrew), several Replications including 2 enterprise startups, collaboration with Team Wikispeeed, collaboration with Creation Flame, and over 100 active wiki contributors.
To extend our open product development method towards rapid, agile (beta product release in 3 months with 3 monthly prototyping cycles while maintaining high quality control standards and producing complete documentation), parallel, scalable (extendable to any number of projects) development platform requires an improved human resources strategy.
Problem Statement
This addresses the challenges:
- High development cost of professional developers