Breaker Project: Difference between revisions
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by Juliette, TED Senior Fellow | Breaker Project is an effort to disrupt education by combining classroom + online learning with hands-on application to real world problems via enterprise. By Juliette, TED Senior Fellow | ||
Performance Outcomes | =Performance Outcomes= | ||
*collaboration across networks | *collaboration across networks | ||
*a bias toward action and experimentation | *a bias toward action and experimentation |
Latest revision as of 13:20, 1 January 2013
http://www.projectbreaker.org/
Breaker Project is an effort to disrupt education by combining classroom + online learning with hands-on application to real world problems via enterprise. By Juliette, TED Senior Fellow
Performance Outcomes
- collaboration across networks
- a bias toward action and experimentation
- agility and adaptability
- critical thinking and problem solving
- assessing and analyzing information
- effective oral and written communication
- curiosity and imagination
- associative or integrative thinking
- empathy
- Rubrics for each indicator (including descriptions of emerging, developing, proficient, and advanced competency) in development. Also need exemplars for each - but that will take the first run to collect.
Breaker Model
- Education experience - 15 students
- $35k+ budget for 3 months
- More education than Quirky
- Nonprescriptive requirement
- Ex Scrum methodology
- Common
- University - does not have an infrastructure for Breaker
- Only internship
- Only lecture
- Not affordable to build in-house model
- Can do a diffuse model but needs a manager to contain it
Open the Model
- Juliette holds all IP
- To protect kids from patent infringement and
- 2-3 people get to do the project as startup