Critical Path: Difference between revisions

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=2014=
=2014=
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Analysis: We had 24 students over the entire summer for the Summer of Extreme Design/Build. The Summer School of 2014 turned out to be difficult to manage in terms of the number of projects that could be accomplished meaningfully at the same time. The main projects were the CEB press, Open Source Car, MicroHouse 3, and pool. It turns out that only one major project can be managed well with a team of students. The main learnings are that without open source product research and development experience, without a stable development pathway/protocol for carrying out such development, and without a micro-detailed Rollout Plan - only so much could be done before people start disengaging from the critical path.


=2015=
=2015=


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<html><iframe src="https://docs.google.com/presentation/d/1aYlOUO2ys2OqrQUmlj2mLJpl2YsSot-K-Kay3VjW2ZY/embed?start=false&loop=false&delayms=3000" frameborder="0" width="960" height="579" allowfullscreen="true" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe></html>

Revision as of 20:36, 12 January 2016

2013

2014

Analysis: We had 24 students over the entire summer for the Summer of Extreme Design/Build. The Summer School of 2014 turned out to be difficult to manage in terms of the number of projects that could be accomplished meaningfully at the same time. The main projects were the CEB press, Open Source Car, MicroHouse 3, and pool. It turns out that only one major project can be managed well with a team of students. The main learnings are that without open source product research and development experience, without a stable development pathway/protocol for carrying out such development, and without a micro-detailed Rollout Plan - only so much could be done before people start disengaging from the critical path.

2015