Critical Path
Hint: This page studies progress at OSE, with analysis of accomplishments documented as much as possible, stretching back to 2013. Goal is to gain a broad understanding of progress and its relation to OSE Milestones and the OSE Roadmap. While the long-term goal remains sane, the path to it is quite eventful and insane.
Howto
To generate a critical path, map out all the critical events on a timeline. Use a template from any of the latest Critical Paths below by duplicating the document. Note that the document is live editable to reflect that any planning changes as soon as new information becomes available in an agile process.
Introduction
This Critical Path is based on the OSE Roadmap. Updated roadmaps are found at Roadmap Log. These are static screenshots of the roadmaps below. The roadmaps below are updated based on new results. Thus, for a study of OSE execution and capacity - one can study the historical roadmap (static screenshots) with the current one below. If the historical roadmap is significantly different from the current one, with the current one showing later dates - that would indicate that deadlines are being delayed.
Narrative
There are several integrated product packages that arise from the Global Village Construction Set. The first main interest of OSE is the Village Campus - a replicable, college campus-like facility, eco-industrial park based on open source technology transfer which serves as a beacon of light for whatever community in which it is located. Transformative aspects of this rely on providing real services to surrounding communities - which serve as a basis for this to be replicated anywhere in the world pending adjustment to local conditions. This would convert the current university model into a campus for direct involvement in solving pressing world issues.
For schools and education in general, introducing open source product development as a staple of curriculum can introduce the option of right livelihood into society's career choices. This would be a notable achievement for humankind. One strategy to this is to focus OSE Clubs in the direction of social business, where open source product development provides positive financial feedback loops, allowing the program to scale.
On the housing front, as started with the Seed Eco-Home, we aim to address the single highest cost of living - housing. By making low cost, ecological housing widely accessible, we aim to free up a lot of human potential to tasks other than earning to pay for one's home. Our focus revolves around regeneration, by taking undesirable locations and converting them to prosperity, so that land access is not necessarily a barrier to this project.
For the Village Campus, we start with multiple year onboarding. We start with seminal knowledge that participants are required to know, as published in top wisdom books. We continue to hands-on involvement with Open Source Product Development, and focus on the regenerative economic development that transforms the current system. As candidates participate in workshops and other training, we establish rapport and determine cultural fit for a world-changing experiment.
One outstanding pain point of society is the military establishment and the profound negative psychology that it propagates throughout the population. One solution to this is a program to shift elite forces to true conflict resolution, which can be described aptly as resource conflict resolution. This can be done by planting trees, regenerating the environment and increasing' peoples ability to produce prosperous livelihoods based on the resource base of their respective location. To this end, we promote training elite forces towards building of integrated open source microfactories for producing the lifestuff of modern civilization from abundant materials. This can be done only by leveraging open source design, which can then be deployed inexpensively anywhere in the world.
To get there requires several key technical developments as a prerequisite to a shift of culture. To date, we have shown that industrial productivity can be achieved on a small scale, and that ample food production can be achieved with a combination of perennial polyculture and aquaponic greenhouses. We have shown good evidence that simple, modular design can yield lifetime performance as multipurpose parts are reused. Our next main milestones involve recycling steel to virgin steel, producing solar grade silicon, tapping solar hydrogen and saturated water for energy storage, producing solar concrete from local rock, and applying precision automation to produce modern technology up to engines and semiconductor manufacturing. We intend to demonstrate the feasibility of such production all on the scale of a 25,000 square foot flexible fabrication facility, with the goal of replicating such microfactories inexpensively anywhere in the world.
2021
We pivoted to the Seed Home v2 product release as a result of COVID. This is our current priority, and the Summer of Extreme Design-Build of 2021 focused around the release of the Seed Eco-Home.
The mental model for scaling involves building an enterprise around the Seed Eco-Home, which would be used to cross-subsidize completion of the GVCS. Completion by 2028 still remains an overarching goal. At that time, we shift from developing technology to developing people via Movement Entrepreneurship training. We believe that becoming an Integrated Human who works on solving pressing world issues can be taught as the new and preferred calling compared to working in a cubicle. Rapid learning techniques for such training can be developed - via open collaboration and open access to information. A significant obstacle to this is that underlying technology for prosperity remains proprietary, in that new technologies are normally patented. Fortunately, we believe that more can be gained by making existing technology more appropriate - as opposed to chasing new technologies. All together, it will be a combination of ancient wisdom and modern tech that saves the day. For this reason, completion of the GVCS is paramount to assure that appropriate modern technology is accessible to all. Such that even clean room technology and spaceships can be built based on a core of powerful open source machines - via collaborative development. This would liberate humanity from reinventing the wheel across all sectors of society. To get there, we will focus on teaching people how to learn, think, and become Integrated Humans - ie, hacking performance based on increased access via collaboration.
The cross-subsidization model aims to demonstrate that a $200k net/year business can be replicated widely across the world to produce financial independence for change agents who are interested in open, collaborative development. We are after an open source franchise which can scale to $2M net in Year 1, and $5M in Year 2. From this, history is to be written regarding the transition of the economy from proprietary to collaborative.
Narrative Execution 2019-2020
Currently our revenue model focuses around the 3D printer and the desktop microfactory, and as of 7/19 we added an Online Course and STEAM Camps as enterprises for bootstrap funding. As we prove the 3D printer revenue model, we will train others to work under the OSE open source franchise model. All of our information is freely accessible, so anyone can tap our resources to spin off their own enterprise. OSE's value add is rapid training for enterprise startup for people to join OSE part time then full time as their livelihood.
2020 will be exciting times with Vision 2020: publishing of the foundational Book on OSE by June 1, our first ever financially sustainable Summer of Extreme Design Build (Summer 2020), and launch of OSE's first major Incentive Challenge. The challenge will be to build an open source, 3D printed, professional grade cordless drill from waste plastic and off-the-shelf parts - using a 100% open source fabrication toolchain for easy replication anywhere in the world. We are currently planning on a $250k reward, and welcome sponsors to contact us if they are interested in becoming Angel, Platinum, Gold, and Silver investors in the public domain. Currently, we are considering a public domain or a CC-BY-SA-4.0 International license for the cordless drill. After the incentive challenge kickoff, OSE is going on world tour to promote the Incentive Challenge and to train participants in collaborative literacy at the level of both mindset and skillset.
2024
Oct 2, 2024
July 23, 2024
June 3, 2024
April 27, 2024
To Feb 15, 2024
Year
2023
May 16, 2023
Feb 18, 2023
2022
Nov 14, 2022
Oct 18, 2022
July 28, 2022
July 16, 2022
June 21, 2022
June 6, 2022
May 23, 2022
May 12, 2022
Jan 2022
2021
Dec 11, 2021
Dec 7, 2021
Oct 21, 2021
June 7, 2021
April 10, 2021
April 1, 2021
Late March 2021
Mid-March 2021
March 2021
Feb 2021
2020
December 2020 - 2
December 2020 - 1
Change log:
- Set up long-term camera coverage with solar power stations
- Focus around ample data on build ergonomics, and invite a swarm of people due to time constraints.
November 2020
Change log:
- Deprioritize shed outside of people management for rapid build
- Video shoot is later, unknown until house is being built. We test modules thoroughly in workshop. We possibly can swarm and capture video. Need to resolve labor availability, while negotiating COVID. Most likely a slow build with a few people.
Seed Home 2 Critical Path - Sep 2020
Seed Home 2 - Extreme Enterprise Critical Path
STEAM Camp Critical Path
MJ Critical Path
See MJ Critical Path
Critical Path Summary 2020
Org Critical Path
February Critical Path
Template
2013-2019
Links
- 3D Printer Critical Path
- OBI Critical Path
- Critical Path History - older versions
- Roadmap
- OSE Development Priorities
- Daily Critical Path - MJ's notes