GVCS game: Difference between revisions
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==See Also== | ==See Also== | ||
* http://www.youtube.com/watch?v=KyamsZXXF2w&feature=player_embedded | * [http://www.youtube.com/watch?v=KyamsZXXF2w&feature=player_embedded Tom Chatfield: 7 ways video games engage the brain] | ||
* [[gameful: GVCS game]] | * [[gameful: GVCS game]] | ||
* [[Gameful]] | * [[Gameful]] |
Revision as of 01:12, 17 November 2010
Adam Shilling - another True Fan - is planning a multiplayer online game based on the GVCS as the inspiration for its connection to the real world. Adam is going to South America to meet real people – to assess the needs of real communities. The project will link gaming to the real world – where money exchanged ends up purchasing things like tractors or renewable energy equipment for villages in South America.
I think this is one of the most potentially world-changing ideas that can come out of internet culture, as applied to the real world. We were convinced that virtual reality games can indeed have a profound, positive effect on reality. Hear more in this video – the first half is on the explainer video work, and the second half is on the proposed game – which will be marketed as a game, not an effort to change the world:[1]
10 Minute Explainer Video and GVCS-Based Game from Marcin Jakubowski on Vimeo.
See Also
- Tom Chatfield: 7 ways video games engage the brain
- gameful: GVCS game
- Gameful
- Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? In the following video presentation, Jane McGonigal says we can, and explains how.[2]