OSE Enterprise Brainstorming: Difference between revisions

From Open Source Ecology
Jump to navigation Jump to search
Line 22: Line 22:


*99 Designs - ''We find that higher financial incentives do not translate to more effort by individual designers, but nonetheless have an impact on the quality outcome of contests by attracting a larger pool of designers'' - [https://www.researchgate.net/publication/256484454_99designs_An_Analysis_of_Creative_Competition_in_Crowdsourced_Design]
*99 Designs - ''We find that higher financial incentives do not translate to more effort by individual designers, but nonetheless have an impact on the quality outcome of contests by attracting a larger pool of designers'' - [https://www.researchgate.net/publication/256484454_99designs_An_Analysis_of_Creative_Competition_in_Crowdsourced_Design]
*Interesting HeroX challenge - $1M student space rocket challenge. [https://spaceq.ca/herox-helps-bring-base-11-1-million-student-rocket-challenge-to-canada/]

Revision as of 16:15, 20 February 2019

Possible approaches:

OSE Narrative

What are known ways to use crowd development to achieve public-interest results? How can we innovate on this?

Ideally, a crowd-supported project would involve interested stakeholders providing sufficient development support to bring a product to market. Ideally, an incentive prize element exists, such that contributors are incentivized.

Learnings

  • 99 Designs - We find that higher financial incentives do not translate to more effort by individual designers, but nonetheless have an impact on the quality outcome of contests by attracting a larger pool of designers - [1]
  • Interesting HeroX challenge - $1M student space rocket challenge. [2]