Extreme Design White Paper: Difference between revisions
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Abstract: here we explore the requirements | Abstract: here we explore the requirements and deployment of a mass collaborative development process within an open source framework. Motivation and incentives are considered, and rapid design techniques are demonstrated for a replicable design process involving 150+ interdisciplinary designers who produce a working design in one day, and prototype the same on a second day. We explore the role of: | ||
#open source toolchains for CAD | #open source toolchains for CAD, with the possibility of proprietary toolchains with open format export | ||
#Open source toolchains for electrical design, CAE, and other analysis | |||
#Open source | |||
#Part Libraries and openly accessible part repositories | #Part Libraries and openly accessible part repositories | ||
#Collaboration role architecture | #Collaboration role architecture | ||
Line 16: | Line 18: | ||
#Creation of supporting apps for design, marketing, sourcing, and deployment | #Creation of supporting apps for design, marketing, sourcing, and deployment | ||
#Creation of open source supply chains | #Creation of open source supply chains | ||
#Creation of | #Creation of open source production engineering | ||
#Creation of distributed quality control methods | |||
#The role of distributive enterprise | |||
#Book Sprints for documentation | |||
#Role of modular breakdown and system engineering breakdown diagram | |||
#The background first principles, basic physics and engineering of how it works | |||
#Why it works | |||
#Role of involving school and university students in a massive collaborative process | |||
#Study of materials and sourcing for lifecycle analysis | |||
#The role of open source, Rapid prototyping tools including 3D printers, laser cutters, and cnc mills | |||
#Low cost prototyping toolchains with open source hardware | |||
#Open source laboratory and measurement device | |||
#Open source documentation, video, and publishing toolchains | |||
#Open source revenue models for public engineering development | |||
#Investment mechanisms and revenue streams from public enterprise as such | |||
#Role of open source product licenses consistent with [[Distributive Enerprise]] | |||
#Open source academic communities of interest | |||
We conclude that developers can be incentivized to do public open source product development | |||
=References= | |||
*[[Joshua Pearce]] | |||
*[[Dan Gelbart]] | |||
*[[Extreme Learning Process]] | |||
*[Extreme Manufacturing]] | |||
[[Category:OSE White Papers]] | [[Category:OSE White Papers]] |
Revision as of 02:29, 9 March 2019
Abstract: here we explore the requirements and deployment of a mass collaborative development process within an open source framework. Motivation and incentives are considered, and rapid design techniques are demonstrated for a replicable design process involving 150+ interdisciplinary designers who produce a working design in one day, and prototype the same on a second day. We explore the role of:
- open source toolchains for CAD, with the possibility of proprietary toolchains with open format export
- Open source toolchains for electrical design, CAE, and other analysis
- Open source
- Part Libraries and openly accessible part repositories
- Collaboration role architecture
- Collaborative literacy on working openly
- Open Source Product Development knowhow
- Role of incentive challenges
- Role of sponsorship and Extreme Build Coopetition
- Role of Open Design Clubs
- Administrative requirements
- Role of productization assistance
- Mixing Game Engines and OpenModelica into the collaborative process
- Role of Modularity
- Role of a Construction Set approach
- Methods of creating financial feedback loops for livelihoods
- Creation of supporting apps for design, marketing, sourcing, and deployment
- Creation of open source supply chains
- Creation of open source production engineering
- Creation of distributed quality control methods
- The role of distributive enterprise
- Book Sprints for documentation
- Role of modular breakdown and system engineering breakdown diagram
- The background first principles, basic physics and engineering of how it works
- Why it works
- Role of involving school and university students in a massive collaborative process
- Study of materials and sourcing for lifecycle analysis
- The role of open source, Rapid prototyping tools including 3D printers, laser cutters, and cnc mills
- Low cost prototyping toolchains with open source hardware
- Open source laboratory and measurement device
- Open source documentation, video, and publishing toolchains
- Open source revenue models for public engineering development
- Investment mechanisms and revenue streams from public enterprise as such
- Role of open source product licenses consistent with Distributive Enerprise
- Open source academic communities of interest
We conclude that developers can be incentivized to do public open source product development
References
- Joshua Pearce
- Dan Gelbart
- Extreme Learning Process
- [Extreme Manufacturing]]