Psychology of Non-Collaboration: Difference between revisions

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=Industrial=
=Industrial=
*Complicated design - companies will intentionally or unintentionally design things that are not easy to build - so that it is difficult for others to copy. If non-intentional, that is design ignorance - as simplicity (of build and use) is the genius of design. If it is intentional, that is evil. Recognizing this dynamic is an opportunity from the OSE perspective: by simplifying a design, we can build something more robust and valuable, thus gaining an advantage that facilitates widespread replication.
*'''Complicated design''' - companies will intentionally or unintentionally design things that are not easy to build - so that it is difficult for others to copy. If non-intentional, that is design ignorance - as simplicity (of build and use) is the genius of design. If it is intentional, that is evil. Recognizing this dynamic is an opportunity from the OSE perspective: by simplifying a design, we can build something more robust and valuable, thus gaining an advantage that facilitates widespread replication.
*Design for obsolescence - this is clear waste that diverts energy from human evolution by preoccupying producers and users with running on the treadmill
*'''Design for obsolescence''' - this is clear waste that diverts energy from human evolution by preoccupying producers and users with running on the treadmill

Revision as of 12:58, 19 June 2019

Introduction

These may be traps that people fall into, so they are worth noticing

General

  1. "Nobody in my area is using Linux, therefore it must not work."
  2. Use of exclusive tools - "I want to use expensive AutoCAD, because it gives me exclusiveness. Few people can afford it, thus it's a marketable skill (by exclusion)"
  3. Or: "If everybody has it, I'm not special" - regarding FreeCAD.

Industrial

  • Complicated design - companies will intentionally or unintentionally design things that are not easy to build - so that it is difficult for others to copy. If non-intentional, that is design ignorance - as simplicity (of build and use) is the genius of design. If it is intentional, that is evil. Recognizing this dynamic is an opportunity from the OSE perspective: by simplifying a design, we can build something more robust and valuable, thus gaining an advantage that facilitates widespread replication.
  • Design for obsolescence - this is clear waste that diverts energy from human evolution by preoccupying producers and users with running on the treadmill