Large-Scale Collaborative Design: Difference between revisions

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#'''Application''' - Developers must either engage in dogfooding or production/distribution to outside markets
#'''Application''' - Developers must either engage in dogfooding or production/distribution to outside markets
#'''Physical Plant and Hardware''' - dev kits, meetups, conspiring/development places, hackathons
#'''Physical Plant and Hardware''' - dev kits, meetups, conspiring/development places, hackathons
#'''[[Stygmergic Design]]''' - Team Story Game for Collaborative Video protocol; seeded templates on the wiki. Wiki assets for a stygmergic, construction set appraoch.
=Links=
=Links=
*[[Collaboration Architecture Log]]
*[[Collaboration Architecture Log]]

Revision as of 19:27, 4 April 2020

Basic Coordination Requirements:

  1. Focus. If audacious goal is clear (such as getting past COVID), focus is still needed to develop products fully.
  2. Scalable platform - wiki is used in OSE's work.
  3. Collaborators - who is collaborating? Need a team.
  4. Documentation - most important asset.
  5. Development Process - standard product development, such as embodied in Development Template
  6. Task division' - Kanban board, modular breakdown
  7. Prototyping - Ideas are nothing without prototypes to validate them. There are many ways from 3DP, to calculations, to partial prototypes of Test-Driven Design. Doable via hackathons, startup camps, Incentive Challenges
  8. Review - SMEs and users feedback on the development
  9. Communication - video, social media, Slack, collaborative video protocol.
  10. Distillation - upvoting. Critical.
  11. Application - Developers must either engage in dogfooding or production/distribution to outside markets
  12. Physical Plant and Hardware - dev kits, meetups, conspiring/development places, hackathons
  13. Stygmergic Design - Team Story Game for Collaborative Video protocol; seeded templates on the wiki. Wiki assets for a stygmergic, construction set appraoch.

Links